public bool LoadGame(string saveName) { saveName = SaveFolder + defaultName + defaultType; if (!File.Exists(saveName)) { return(false); } string path = saveName; byte[] data = UnityEngine.Windows.File.ReadAllBytes(path); string json = Encoding.Unicode.GetString(data); SaveData loadedData = JsonUtility.FromJson <SaveData>(json); sessionCreator.StartGame(loadedData); return(true); }