/************************************************** * Update **************************************************/ void Update() { // 戻るボタンでアプリ終了 if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } if (!finish_read_config && SettingsCanvas.IsFinishStart()) { config_data = SettingsCanvas.GetConfig(); screen_not_sleep = config_data.screen_not_sleep; finish_read_config = true; } if (!finish_start_all && MainCanvas.IsFinishStart() && SettingsCanvas.IsFinishStart() && MyConsoleCanvas.IsFinishStart()) { foreach (KeyValuePair <CanvasName, GameObject> canvas in CanvasDictionary) { if (canvas.Key != CanvasName.MainCanvas) { canvas.Value.SetActive(false); } } active_canvas = CanvasName.MainCanvas; finish_start_all = true; } }
/************************************************** * Start() **************************************************/ void Start() { //Main Systemを取得 Main = GameObject.Find("Main System").GetComponent <MainScript>(); //Canvas遷移ボタンを取得・設定 BackToMainButton = GameObject.Find("Main System/Settings Canvas/Vertical/Back to Main Button").GetComponent <Button>(); RestartAppButton = GameObject.Find("Main System/Settings Canvas/Vertical/Restart App Button").GetComponent <Button>(); BackToMainButton.onClick.AddListener(Main.ChangeToMain); RestartAppButton.onClick.AddListener(RestartApp); //UIを取得・設定 RosIpInput = GameObject.Find("Main System/Settings Canvas/Vertical/Vertical/ROS IP/Input").GetComponent <InputField>(); ScreenNotSleepToggle = GameObject.Find("Main System/Settings Canvas/Vertical/Vertical/Screen Not Sleep/Toggle").GetComponent <Toggle>(); RosIpInput.onValueChanged.AddListener(ActivateRestartButton); ScreenNotSleepToggle.onValueChanged.AddListener(ActivateRestartButton); //コンフィグファイル読み込み config_filepath = Application.persistentDataPath + "/Previewed Reality Service Caller Config.JSON"; if (!File.Exists(config_filepath)) { using (File.Create(config_filepath)) { } string config_json = JsonUtility.ToJson(config_data); using (FileStream file = new FileStream(config_filepath, FileMode.Create, FileAccess.Write)) { using (StreamWriter writer = new StreamWriter(file)) { writer.Write(config_json); } } } using (FileStream file = new FileStream(config_filepath, FileMode.Open, FileAccess.Read)) { using (StreamReader reader = new StreamReader(file)) { string config_read = reader.ReadToEnd(); Debug.Log(config_read); config_data = JsonUtility.FromJson <ServiceCallerConfig>(config_read); RosIpInput.text = config_data.ros_ip; ScreenNotSleepToggle.isOn = config_data.screen_not_sleep; } } BackToMainButton.gameObject.SetActive(true); RestartAppButton.gameObject.SetActive(false); finish_start = true; }