public static Task HandleServersListMessage(Account account, ServersListMessage message) => Task.Run(async() => { var server = account.AccountConfig.CharacterCreation.Create ? message.Servers.FirstOrDefault(s => s.Name == account.AccountConfig.CharacterCreation.Server) : account.AccountConfig.Server == "-" ? message.Servers.FirstOrDefault(s => s.CharactersCount > 0) : message.Servers.FirstOrDefault(s => s.Name == account.AccountConfig.Server); if (server == null || server.CharactersCount == 0 && !account.AccountConfig.CharacterCreation.Create) { account.Logger.LogError(LanguageManager.Translate("87"), LanguageManager.Translate("88", account.AccountConfig.Server)); return; } var status = (ServerStatusEnum)server.Status; if (status != ServerStatusEnum.ONLINE && status != ServerStatusEnum.SAVING && !server.IsSelectable) { account.Logger.LogError(LanguageManager.Translate("87"), LanguageManager.Translate("89", server.Name, status)); return; } if (status == ServerStatusEnum.SAVING) { account.FramesData.ServerToAutoConnectTo = server.Id; account.Logger.LogInfo(LanguageManager.Translate("87"), LanguageManager.Translate("573", server.Name)); } else // ONLINE { account.Logger.LogDebug(LanguageManager.Translate("87"), LanguageManager.Translate("90", server.Name)); await account.Network.SendMessageAsync(new ServerSelectionMessage((int)server.Id)); } });
public void Update(ServersListMessage msg) { if (msg == null) { throw new ArgumentNullException("msg"); } ServersList = new ServersList(msg); }
public ServersList(ServersListMessage msg) { if (msg == null) { throw new ArgumentNullException("msg"); } m_collection = new ObservableCollection <ServersListEntry>(msg.servers.Select(entry => new ServersListEntry(entry))); m_readOnlyCollection = new ReadOnlyObservableCollection <ServersListEntry>(m_collection); }
private void HandleServersListMessage(IAccount account, ServersListMessage message) { if (message.AlreadyConnectedToServerId != 0) { account.Network.SendToServer(new ServerSelectionMessage(message.AlreadyConnectedToServerId)); return; } var server = message.Servers.Find(s => (ServerStatusEnum)s.Status == ServerStatusEnum.ONLINE && s.IsSelectable && s.CharactersCount > 0); account.Network.SendToServer(server == null ? new ServerSelectionMessage(11) : new ServerSelectionMessage(server.ObjectId)); }
public static void ServerListMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { ServersListMessage msg = new ServersListMessage(); using (BigEndianReader reader = new BigEndianReader(packetDatas)) { msg.Deserialize(reader); } account.Log(new ConnectionTextInformation("< --- Probably, your server is under maintenance --- >"), 0); msg.Servers.ForEach(server => account.Log(new ConnectionTextInformation("< --- Server : " + BlueSheep.Common.Data.I18N.GetText((int)GameData.GetDataObject(D2oFileEnum.Servers, server.ObjectID).Fields["nameId"]) + " Status : " + ((ServerStatusEnum)server.Status).Description() + " --- >"), 0)); //foreach (GameServerInformations gsi in msg.servers) //{ // account.Log(new ConnectionTextInformation("Server : "+ // IntelliSense.ServersList.Where(server => server.Id == gsi.id).FirstOrDefault().Name), 0); //} account.Log(new ConnectionTextInformation("Serveur complet."), 0); account.TryReconnect(600); }
public static void HandleServersListMessage(FakeClient client, ServersListMessage message) { client.ConnectingToWorld = true; client.Send(new ServerSelectionMessage((short)WorldServer.ServerInformation.Id)); }
public void OnReceivedPacket(object source, PacketEventArg e) { ServerPacketEnum PacketType = (ServerPacketEnum)e.Packet.MessageID; switch (PacketType) { case ServerPacketEnum.ProtocolRequired: break; case ServerPacketEnum.CredentialsAcknowledgementMessage: break; case ServerPacketEnum.BasicAckMessage: break; case ServerPacketEnum.TextInformationMessage: TextInformationMessage text = (TextInformationMessage)e.Packet; Log(LogMessageType.Arena, ((TextInformationTypeEnum)text.MsgType).ToString() + "ID = " + text.MsgId); for (int i = 0; i < text.Parameters.Count; i++) { string t = text.Parameters[i]; Log(LogMessageType.Arena, "Parameter[" + i + "] " + t); } break; case ServerPacketEnum.HelloGameMessage: Log(LogMessageType.Info, "Connecté au serveur de jeu."); HelloGameMessage helloGame = (HelloGameMessage)e.Packet; AuthenticationTicketMessage ATM = new AuthenticationTicketMessage("fr", _ticket.ToString()); _GameSocket.Send(ATM); break; case ServerPacketEnum.RawDataMessage: List <int> tt = new List <int>(); for (int i = 0; i <= 255; i++) { Random random = new Random(); int test = random.Next(-127, 127); } CheckIntegrityMessage rawData = new CheckIntegrityMessage(tt); _GameSocket.Send(rawData); break; case ServerPacketEnum.HelloConnectMessage: Log(LogMessageType.Info, "Connecté au serveur d'authentification."); HelloConnectMessage helloConnectMessage = (HelloConnectMessage)e.Packet; sbyte[] credentials = RSA.RSAKey.Encrypt(helloConnectMessage.key, accountNameTextField.Text, accountPasswordTextField.Text, helloConnectMessage.salt); VersionExtended version = new VersionExtended(2, 41, 1, 120264, 1, (sbyte)BuildTypeEnum.RELEASE, 1, 1); IdentificationMessage idm = new IdentificationMessage(autoConnectCheckBox.Checked, false, false, version, "fr", credentials, 0, 0, new ushort[0]); Log(LogMessageType.Info, "Envois des informations d'identification..."); _ServerSocket.Send(idm); break; case ServerPacketEnum.LoginQueueStatusMessage: LoginQueueStatusMessage loginQueueStatusMessage = (LoginQueueStatusMessage)e.Packet; if (loginQueueStatusMessage.Position != 0 && loginQueueStatusMessage.Total != 0) { Log(LogMessageType.Info, "Vous êtes en position " + loginQueueStatusMessage.Position + " sur " + loginQueueStatusMessage.Total + " dans la file d'attente."); } break; case ServerPacketEnum.CurrentMapMessage: CurrentMapMessage currentMap = (CurrentMapMessage)e.Packet; _GameSocket.Send(new MapInformationsRequestMessage(currentMap.MapId)); break; case ServerPacketEnum.QueueStatusMessage: QueueStatusMessage queueStatusMessage = (QueueStatusMessage)e.Packet; if (queueStatusMessage.Position != 0 && queueStatusMessage.Total != 0) { Log(LogMessageType.Info, "Vous êtes en position " + queueStatusMessage.Position + " sur " + queueStatusMessage.Total + " dans la file d'attente."); } break; case ServerPacketEnum.IdentificationFailedMessage: IdentificationFailedMessage msg = (IdentificationFailedMessage)e.Packet; Log(LogMessageType.Public, "Identification échouée !"); Log(LogMessageType.Public, ((IdentificationFailureReasonEnum)msg.Reason).ToString()); DisconnectHandler(); break; case ServerPacketEnum.IdentificationSuccessMessage: break; case ServerPacketEnum.ServerListMessage: ServersListMessage servers = (ServersListMessage)e.Packet; foreach (GameServerInformations i in servers.Servers) { if (i.CharactersCount > 0 && i.IsSelectable && (ServerStatusEnum)i.Status == ServerStatusEnum.ONLINE) { _ServerSocket.Send(new ServerSelectionMessage(i.ObjectID)); break; } } break; case ServerPacketEnum.SelectedServerDataMessage: SelectedServerDataMessage selected = (SelectedServerDataMessage)e.Packet; Log(LogMessageType.Info, "Connexion au serveur " + (ServerNameEnum)selected.ServerId + "..."); _ticket = AES.AES.TicketTrans(selected.Ticket); _GameSocket = new DofusBotSocket(_deserializer, new IPEndPoint(IPAddress.Parse(selected.Address), selected.Port)); Log(LogMessageType.Info, "Connexion en cours <" + selected.Address + ":" + selected.Port + ">"); _GameSocket.ConnectEndListen(); _ServerSocket.CloseSocket(); _ServerSocket = null; break; case ServerPacketEnum.SelectedServerDataExtendedMessage: SelectedServerDataExtendedMessage selectedExtended = (SelectedServerDataExtendedMessage)e.Packet; Log(LogMessageType.Info, "Connecté au serveur : " + (ServerNameEnum)selectedExtended.ServerId + "..."); _ticket = AES.AES.TicketTrans(selectedExtended.Ticket); _GameSocket = new DofusBotSocket(_deserializer, new IPEndPoint(IPAddress.Parse(selectedExtended.Address), selectedExtended.Port)); Log(LogMessageType.Info, "Connexion en cours <" + selectedExtended.Address + ":" + selectedExtended.Port + ">"); _GameSocket.ConnectEndListen(); _ServerSocket.CloseSocket(); _ServerSocket = null; break; case ServerPacketEnum.AuthenticationTicketAcceptedMessage: AuthenticationTicketAcceptedMessage accepted = (AuthenticationTicketAcceptedMessage)e.Packet; Thread.Sleep(500); _GameSocket.Send(new CharactersListRequestMessage()); break; case ServerPacketEnum.AuthenticationTicketRefusedMessage: break; case ServerPacketEnum.GameContextCreateMessage: break; case ServerPacketEnum.SetCharacterRestrictionsMessage: break; case ServerPacketEnum.BasicNoOperationMessage: break; case ServerPacketEnum.NotificationListMessage: break; case ServerPacketEnum.CharacterSelectedSuccessMessage: break; case ServerPacketEnum.InventoryContentMessage: InventoryContentMessage inventory = (InventoryContentMessage)e.Packet; Invoke((MethodInvoker) delegate { kamasLabel.Text = inventory.Kamas.ToString(); }); break; case ServerPacketEnum.SetUpdateMessage: break; case ServerPacketEnum.ShortcutBarContentMessage: break; case ServerPacketEnum.RoomAvailableUpdateMessage: break; case ServerPacketEnum.HavenBagPackListMessage: break; case ServerPacketEnum.EmoteListMessage: break; case ServerPacketEnum.JobDescriptionMessage: JobDescriptionMessage jobs = (JobDescriptionMessage)e.Packet; foreach (JobDescription j in jobs.JobsDescription) { foreach (SkillActionDescription s in j.Skills) { //Log(LogMessageType.Noob, "Métier: " + j.JobId + " | Skill: " + s.SkillId); } } break; case ServerPacketEnum.JobExperienceMultiUpdateMessage: break; case ServerPacketEnum.JobCrafterDirectorySettingsMessage: break; case ServerPacketEnum.AlignmentRankUpdateMessage: break; case ServerPacketEnum.ServerExperienceModificatorMessage: break; case ServerPacketEnum.DareCreatedListMessage: break; case ServerPacketEnum.AlmanachCalendarDateMessage: break; case ServerPacketEnum.CharacterCapabilitiesMessage: break; case ServerPacketEnum.GameRolePlayArenaUpdatePlayerInfosAllQueuesMessage: break; case ServerPacketEnum.AchievementListMessage: break; case ServerPacketEnum.BasicLatencyStatsRequestMessage: break; case ServerPacketEnum.GameContextRemoveElementMessage: break; case ServerPacketEnum.GameMapChangeOrientationMessage: break; case ServerPacketEnum.GameRolePlayShowActorMessage: break; case ServerPacketEnum.SpouseStatusMessage: break; case ServerPacketEnum.SequenceNumberRequestMessage: break; case ServerPacketEnum.GuildMemberWarnOnConnectionStateMessage: break; case ServerPacketEnum.WarnOnPermaDeathStateMessage: break; case ServerPacketEnum.FriendGuildWarnOnAchievementCompleteStateMessage: break; case ServerPacketEnum.FriendWarnOnLevelGainStateMessage: break; case ServerPacketEnum.FriendWarnOnConnectionStateMessage: break; case ServerPacketEnum.BasicTimeMessage: break; case ServerPacketEnum.ServerSettingsMessage: break; case ServerPacketEnum.ServerOptionalFeaturesMessage: break; case ServerPacketEnum.ServerSessionConstantsMessage: break; case ServerPacketEnum.StatedElementUpdatedMessage: break; case ServerPacketEnum.InteractiveElementUpdatedMessage: break; case ServerPacketEnum.InteractiveUsedMessage: break; case ServerPacketEnum.AccountCapabilitiesMessage: break; case ServerPacketEnum.TrustStatusMessage: break; case ServerPacketEnum.PrismsListMessage: break; case ServerPacketEnum.CharacterExperienceGainMessage: break; case ServerPacketEnum.IdolListMessage: break; case ServerPacketEnum.SpellListMessage: break; break; case ServerPacketEnum.EnabledChannelsMessage: break; case ServerPacketEnum.GameMapMovementMessage: break; case ServerPacketEnum.DareSubscribedListMessage: break; case ServerPacketEnum.UpdateMapPlayersAgressableStatusMessage: break; case ServerPacketEnum.CharacterStatsListMessage: break; case ServerPacketEnum.MapComplementaryInformationsDataMessage: MapComplementaryInformationsDataMessage mapInfos = (MapComplementaryInformationsDataMessage)e.Packet; Invoke((MethodInvoker) delegate { currentMapIdLabel.Text = mapInfos.MapId.ToString(); }); break; case ServerPacketEnum.LifePointsRegenBeginMessage: break; case ServerPacketEnum.GameContextDestroyMessage: break; case ServerPacketEnum.IgnoredListMessage: break; case ServerPacketEnum.FriendsListMessage: FriendsListMessage friendsList = (FriendsListMessage)e.Packet; foreach (FriendInformations f in friendsList.FriendsList) { Log(LogMessageType.Noob, "Amis: " + f.AccountName + " | Dernière Connexion: " + DateExtensions.UnixTimestampToDateTime(f.LastConnection).ToLongDateString() + " | Points de Succès: " + f.AchievementPoints); } break; case ServerPacketEnum.AccountHouseMessage: break; case ServerPacketEnum.StartupActionsListMessage: break; case ServerPacketEnum.ChatCommunityChannelCommunityMessage: break; case ServerPacketEnum.DareRewardsListMessage: break; case ServerPacketEnum.DareWonListMessage: break; case ServerPacketEnum.MailStatusMessage: break; case ServerPacketEnum.ChannelEnablingChangeMessage: break; case ServerPacketEnum.InventoryWeightMessage: InventoryWeightMessage IWM = (InventoryWeightMessage)e.Packet; Invoke((MethodInvoker) delegate { PodsProgressValue = IWM.Weight; PodsProgressMaximum = IWM.WeightMax; PodsProgress.Refresh(); }); break; case ServerPacketEnum.CharacterLoadingCompleteMessage: _GameSocket.Send(new FriendsGetListMessage()); _GameSocket.Send(new IgnoredGetListMessage()); _GameSocket.Send(new SpouseGetInformationsMessage()); _GameSocket.Send(new ClientKeyMessage(FlashKeyGenerator.GetRandomFlashKey(accountNameTextField.Text))); _GameSocket.Send(new GameContextCreateRequestMessage()); _GameSocket.Send(new ChannelEnablingMessage(7, false)); break; case ServerPacketEnum.CharactersListMessage: CharactersListMessage charactersList = (CharactersListMessage)e.Packet; List <CharacterBaseInformations> characters = charactersList.Characters; for (int i = 0; i < characters.Count; i++) { CharacterBaseInformations c = characters[i]; Log(LogMessageType.Info, "Connexion sur le personnage " + c.Name); _GameSocket.Send(new CharacterSelectionMessage((ulong)c.ObjectID)); break; } break; default: Log(LogMessageType.Admin, "Packet: [" + (ServerPacketEnum)e.Packet.MessageID + "] is not handled."); break; } }
public ServersList(ServersListMessage msg) : base(new ObservableCollection <ServersListEntry>(msg.servers.Select(entry => new ServersListEntry(entry)))) { }
public static void HandleServersListMessage(Bot bot, ServersListMessage message) { bot.AddFrame(new ServerSelectorModelView(bot)); }
public void HandleServersListMessage(Bot bot, ServersListMessage message) { View.Dispatcher.BeginInvoke(new Action(SelectServerCommand.RaiseCanExecuteChanged)); }
public static void HandleServersListMessage(Bot bot, ServersListMessage message) { bot.ClientInformations.Update(message); bot.Display = DisplayState.ServerSelection; }
private void HandleServerSelection(ServersListMessage message) { var selection = new ServerSelectionMessage((short)(message.servers.FirstOrDefault(server => server.charactersCount > 0 && server.isSelectable == true)).id); client.Network.Send(selection); }