private void cmdChatDroplimit(BasePlayer player, string command, string[] args) { var usage = _("Usage: /droplimit \"ITEMNAME\" [LIMIT]"); if (!initialized) { return; } if (!ServerUsers.Is(player.userID, ServerUsers.UserGroup.Owner)) { SendReply(player, _("You are not authorized to modify drop limits")); return; } if (args.Length < 1) { SendReply(player, usage); return; } string name = args[0]; int currentLimit; if (!dropLimits.TryGetValue(name, out currentLimit)) { SendReply(player, _("No such item:") + " " + name); return; } if (args.Length == 1) { SendReply(player, _("Drop limit of '%NAME%' is %LIMIT%", new Dictionary <string, string>() { { "ITEM", name }, { "LIMIT", currentLimit.ToString() } })); return; } int limit = Convert.ToInt32(args[1]); dropLimits[name] = limit; SaveConfig(); SendReply(player, "Drop limit of '%NAME%' has been changed from %LIMIT% to %NEWLIMIT%", new Dictionary <string, string>() { { "NAME", name }, { "LIMIT", currentLimit.ToString() }, { "NEWLIMIT", limit.ToString() } }); }
public static bool ValidateConnecting( ulong steamid, ulong ownerSteamID, ServerAuth.Status response) { Connection connection = Auth_Steam.waitingList.Find((Predicate <Connection>)(x => x.userid == (long)steamid)); if (connection == null) { return(false); } connection.ownerid = (__Null)(long)ownerSteamID; if (ServerUsers.Is(ownerSteamID, ServerUsers.UserGroup.Banned) || ServerUsers.Is(steamid, ServerUsers.UserGroup.Banned)) { connection.authStatus = (__Null)"banned"; return(true); } if (response == null) { connection.authStatus = (__Null)"ok"; return(true); } if (response == 3) { connection.authStatus = (__Null)"vacbanned"; return(true); } if (response == 9) { connection.authStatus = (__Null)"gamebanned"; return(true); } if (response == 5) { connection.authStatus = (__Null)"ok"; return(true); } connection.authStatus = (__Null)response.ToString(); return(true); }
public static bool ValidateConnecting(SteamId steamid, SteamId ownerSteamID, AuthResponse response) { Connection str = Auth_Steam.waitingList.Find((Connection x) => x.userid == steamid); if (str == null) { return(false); } str.ownerid = ownerSteamID; if (ServerUsers.Is(ownerSteamID, ServerUsers.UserGroup.Banned) || ServerUsers.Is(steamid, ServerUsers.UserGroup.Banned)) { str.authStatus = "banned"; return(true); } if (response == AuthResponse.OK) { str.authStatus = "ok"; return(true); } if (response == AuthResponse.VACBanned) { str.authStatus = "vacbanned"; return(true); } if (response == AuthResponse.PublisherIssuedBan) { str.authStatus = "gamebanned"; return(true); } if (response == AuthResponse.VACCheckTimedOut) { str.authStatus = "ok"; return(true); } str.authStatus = response.ToString(); return(true); }
public static bool ValidateConnecting(ulong steamid, ulong ownerSteamID, AuthResponse response) { Connection connection = waitingList.Find((Connection x) => x.userid == steamid); if (connection == null) { return(false); } connection.ownerid = ownerSteamID; if (ServerUsers.Is(ownerSteamID, ServerUsers.UserGroup.Banned) || ServerUsers.Is(steamid, ServerUsers.UserGroup.Banned)) { connection.authStatus = "banned"; return(true); } switch (response) { case AuthResponse.OK: connection.authStatus = "ok"; return(true); case AuthResponse.VACBanned: connection.authStatus = "vacbanned"; return(true); case AuthResponse.PublisherBanned: connection.authStatus = "gamebanned"; return(true); case AuthResponse.TimedOut: connection.authStatus = "ok"; return(true); default: connection.authStatus = response.ToString(); return(true); } }
bool IsOwner(string steamId) => ServerUsers.Is(Convert.ToUInt64(steamId), ServerUsers.UserGroup.Owner);
bool IsMod(string steamId) => ServerUsers.Is(Convert.ToUInt64(steamId), ServerUsers.UserGroup.Moderator);
/// <summary> /// Gets if the player is banned /// </summary> /// <param name="id"></param> public bool IsBanned(string id) => ServerUsers.Is(ulong.Parse(id), ServerUsers.UserGroup.Banned);
public bool IsBanned(string id) { return(ServerUsers.Is(UInt64.Parse(id), ServerUsers.UserGroup.Banned)); }
public bool IsBanned(ulong id) { return(ServerUsers.Is(id, ServerUsers.UserGroup.Banned)); }
/// <summary> /// Gets if the player is banned /// </summary> public bool IsBanned(string id) => ServerUsers.Is(Convert.ToUInt64(id), ServerUsers.UserGroup.Banned);
bool CanLootPlayer(BasePlayer target, BasePlayer looter) { //Check if we have Friends plugin and then if admin or mod if (Friends == null || (ServerUsers.Is(looter.userID, ServerUsers.UserGroup.Owner) || ServerUsers.Is(looter.userID, ServerUsers.UserGroup.Moderator))) { return(true); } return((bool)Friends.Call("HasFriend", target.userID, looter.userID)); }
private void OnItemAddedToContainer(ItemContainer container, Item item) { if (!initialized || !enforceBlacklist) { return; } try { var owner = item.GetOwnerPlayer(); if (owner != null && (ServerUsers.Is(owner.userID, ServerUsers.UserGroup.Owner) || ServerUsers.Is(owner.userID, ServerUsers.UserGroup.Moderator))) { return; } if (!item.isBlueprint && itemBlacklist.Contains(item.info.shortname)) { Log(string.Format("Destroying item instance of '{0}'", item.info.shortname)); item.RemoveFromContainer(); item.Remove(0f); } else if (item.isBlueprint && blueprintBlacklist.Contains(item.info.shortname)) { Log(string.Format("Destroying blueprint instance of '{0}'", item.info.shortname)); item.RemoveFromContainer(); item.Remove(0f); } } catch (Exception ex) { Error("OnItemAddedToContainer failed: " + ex.Message); } }
private void cmdChatBlacklist(BasePlayer player, string command, string[] args) { var usage = _("Usage: /blacklist [additem|deleteitem|addbp|deletebp] \"ITEMNAME\""); if (!initialized) { return; } if (args.Length == 0) { if (itemBlacklist.Count == 0) { SendReply(player, _("There are no blacklisted items")); } else { var sb = new StringBuilder(); foreach (var item in itemBlacklist) { if (sb.Length > 0) { sb.Append(", "); } sb.Append(item); } SendReply(player, _("Blacklisted items:") + " " + sb.ToString()); } if (blueprintBlacklist.Count == 0) { SendReply(player, _("There are no blacklisted blueprints")); } else { var sb = new StringBuilder(); foreach (var item in blueprintBlacklist) { if (sb.Length > 0) { sb.Append(", "); } sb.Append(item); } SendReply(player, _("Blacklisted blueprints:") + " " + sb.ToString()); } return; } if (!ServerUsers.Is(player.userID, ServerUsers.UserGroup.Owner)) { SendReply(player, _("You are not authorized to modify the blacklist")); return; } if (args.Length != 2) { SendReply(player, usage); return; } if (args[0] == "additem") { if (!ItemExists(args[1])) { SendReply(player, _("Not a valid item:") + " " + args[1]); return; } if (!itemBlacklist.Contains(args[1])) { itemBlacklist.Add(args[1]); UpdateInternals(false); SendReply(player, _("The item '%NAME%' is now blacklisted", new Dictionary <string, string>() { { "NAME", args[1] } })); SaveConfig(); return; } else { SendReply(player, _("The item '%NAME%' is already blacklisted", new Dictionary <string, string>() { { "NAME", args[1] } })); return; } } else if (args[0] == "addbp") { if (!BlueprintExists(args[1])) { SendReply(player, _("Not a valid blueprint:") + " " + args[1]); return; } if (!blueprintBlacklist.Contains(args[1])) { blueprintBlacklist.Add(args[1]); UpdateInternals(false); SendReply(player, _("The blueprint '%NAME%' is now blacklisted", new Dictionary <string, string>() { { "NAME", args[1] } })); SaveConfig(); return; } else { SendReply(player, _("The blueprint '%NAME%' is already blacklisted", new Dictionary <string, string>() { { "NAME", args[1] } })); return; } } else if (args[0] == "deleteitem") { if (!ItemExists(args[1])) { SendReply(player, _("Not a valid item:") + " " + args[1]); return; } if (itemBlacklist.Contains(args[1])) { itemBlacklist.Remove(args[1]); UpdateInternals(false); SendReply(player, _("The item '%NAME%' is now no longer blacklisted", new Dictionary <string, string>() { { "NAME", args[1] } })); SaveConfig(); return; } else { SendReply(player, _("The item '%NAME%' is not blacklisted", new Dictionary <string, string>() { { "NAME", args[1] } })); return; } } else if (args[0] == "deletebp") { if (!BlueprintExists(args[1])) { SendReply(player, _("Not a valid blueprint:") + " " + args[1]); return; } if (blueprintBlacklist.Contains(args[1])) { blueprintBlacklist.Remove(args[1]); UpdateInternals(false); SendReply(player, _("The blueprint '%NAME%' is now no longer blacklisted", new Dictionary <string, string>() { { "NAME", args[1] } })); SaveConfig(); return; } else { SendReply(player, _("The blueprint '%NAME' is not blacklisted", new Dictionary <string, string>() { { "NAME", args[1] } })); return; } } else { SendReply(player, usage); return; } }
public void OnNewConnection(Connection connection) { connection.connected = (__Null)0; if (connection.token == null || connection.token.Length < 32) { ConnectionAuth.Reject(connection, "Invalid Token"); } else if (connection.userid == null) { ConnectionAuth.Reject(connection, "Invalid SteamID"); } else { if (connection.protocol != 2161) { if (DeveloperList.Contains((ulong)connection.userid)) { DebugEx.Log((object)("Not kicking " + (object)(ulong)connection.userid + " for incompatible protocol (is a developer)"), (StackTraceLogType)0); } else { ConnectionAuth.Reject(connection, "Incompatible Version"); return; } } if (ServerUsers.Is((ulong)connection.userid, ServerUsers.UserGroup.Banned)) { ConnectionAuth.Reject(connection, "You are banned from this server"); } else { if (ServerUsers.Is((ulong)connection.userid, ServerUsers.UserGroup.Moderator)) { DebugEx.Log((object)(((object)connection).ToString() + " has auth level 1"), (StackTraceLogType)0); connection.authLevel = (__Null)1; } if (ServerUsers.Is((ulong)connection.userid, ServerUsers.UserGroup.Owner)) { DebugEx.Log((object)(((object)connection).ToString() + " has auth level 2"), (StackTraceLogType)0); connection.authLevel = (__Null)2; } if (DeveloperList.Contains((ulong)connection.userid)) { DebugEx.Log((object)(((object)connection).ToString() + " is a developer"), (StackTraceLogType)0); connection.authLevel = (__Null)3; } if (this.IsConnected((ulong)connection.userid)) { ConnectionAuth.Reject(connection, "You are already connected!"); } else { if (Interface.CallHook("IOnUserApprove", (object)connection) != null) { return; } ConnectionAuth.m_AuthConnection.Add(connection); this.StartCoroutine(this.AuthorisationRoutine(connection)); } } } }
/// <summary> /// Returns if the player is admin /// </summary> public bool IsAdmin(string id) => ServerUsers.Is(Convert.ToUInt64(id), ServerUsers.UserGroup.Owner);
/// <summary> /// Returns if the player is admin /// </summary> public bool IsAdmin(ulong id) => ServerUsers.Is(id, ServerUsers.UserGroup.Owner);
void cmdChatBlacklist(BasePlayer player, string command, string[] args) { string usage = "Usage: /blacklist [additem|deleteitem] \"ITEMNAME\""; if (!initialized) { SendReply(player, string.Format("Plugin not enabled.")); return; } if (args.Length == 0) { if (storedBlacklist.ItemList.Count == 0) { SendReply(player, string.Format("There are no blacklisted items")); } else { var sb = new StringBuilder(); foreach (var item in storedBlacklist.ItemList) { if (sb.Length > 0) { sb.Append(", "); } sb.Append(item); } SendReply(player, string.Format("Blacklisted items: {0}", sb.ToString())); } return; } if (!ServerUsers.Is(player.userID, ServerUsers.UserGroup.Owner)) { //SendReply(player, string.Format(lang.GetMessage("msgNotAuthorized", this, player.UserIDString))); SendReply(player, "You are not authorized to use this command"); return; } if (args.Length != 2) { SendReply(player, usage); return; } if (args[0] == "additem") { if (!ItemExists(args[1])) { SendReply(player, string.Format("Not a valid item: {0}", args[1])); return; } if (!storedBlacklist.ItemList.Contains(args[1])) { storedBlacklist.ItemList.Add(args[1]); UpdateInternals(false); SendReply(player, string.Format("The item '{0}' is now blacklisted", args[1])); SaveBlacklist(); return; } else { SendReply(player, string.Format("The item '{0}' is already blacklisted", args[1])); return; } } else if (args[0] == "deleteitem") { if (!ItemExists(args[1])) { SendReply(player, string.Format("Not a valid item: {0}", args[1])); return; } if (storedBlacklist.ItemList.Contains(args[1])) { storedBlacklist.ItemList.Remove(args[1]); UpdateInternals(false); SendReply(player, string.Format("The item '{0}' is now no longer blacklisted", args[1])); SaveBlacklist(); return; } else { SendReply(player, string.Format("The item '{0}' is not blacklisted", args[1])); return; } } else { SendReply(player, usage); return; } }
/// <summary> /// Gets if the player is banned /// </summary> public bool IsBanned(ulong id) => ServerUsers.Is(id, ServerUsers.UserGroup.Banned);
public bool IsAdmin(ulong id) { return(ServerUsers.Is(id, ServerUsers.UserGroup.Owner)); }