public void CheckServerProcSetStopped() { var gameServer = GetGameServer(); var statService = new ServerStatService(_logger, _mockProcManagerProvider.Object, _mockRepo.Object, _mockGameQueryFact.Object, _mockMediator.Object); var result = statService.CheckServerProc(gameServer); Assert.Equal(ServerStatusStates.Stopped, result.GameServerCurrentStats.Status); }
public async void ValidateUpdateQueryStats() { var gameServer = GetGameServer(); _mockGameQueryFact .Setup(gqf => gqf.GetQueryProtocol(gameServer)) .Returns(_mockGameQuery.Object); var statService = new ServerStatService(_logger, _mockProcManagerProvider.Object, _mockRepo.Object, _mockGameQueryFact.Object, _mockMediator.Object); var result = await statService.UpdateServerQueryStatsAsync(gameServer); }