static void Main(string[] args) { //服务器初始化 ServerStart ss = new ServerStart(8000); ss.encode = MessageEncoding.Encode; ss.decode = MessageEncoding.Decode; ss.LE = LengthEncoding.Encode; ss.LD = LengthEncoding.Decode; ss.center = new HandlerCenter(); ss.Start(6650); Console.WriteLine("服务器启动成功"); while (true) { } ////同步接受和发送操作 //Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //server.Bind(new IPEndPoint(IPAddress.Any, 123)); ////置于监听状态 //server.Listen(10); //Socket client = server.Accept(); //byte[] buff = new byte[1024]; //client.Receive(buff); //client.Send(buff); }
static void Main(string[] args) { ServerStart server = new ServerStart(1000); server.center = new HandlerCenter(); server.Start(8080); Console.ReadKey(); }
public static void Main(string[] args) { Console.WriteLine(Define.ServerName + "............"); ServerStart ss = new ServerStart(9000); ss.center = new Center(); ss.LD = LengthEncoding.Decode; ss.LE = LengthEncoding.Encode; ss.Start(6650); Console.WriteLine("服务器启动成功"); while (true) { } }
static void Main(string[] args) { ServerStart ss = new ServerStart(9000); ss.lengthEncode = LengthEncoding.encode; ss.msgEncode = MessageEncoding.Encode; ss.center = new HandlerCenter(); ss.lengthDecode = LengthEncoding.decode; ss.msgDecode = MessageEncoding.Decode; ss.Start(6500); Console.WriteLine("服务器启动>>>>"); while (true) { } }
static void Main(string[] args) { ServerStart serverStart = new ServerStart(10); serverStart.LD = LengthEncoding.decode; serverStart.LE = LengthEncoding.encode; serverStart.encode = MessageEncoding.encode; serverStart.decode = MessageEncoding.decode; serverStart.center = new HandlerCenter(); serverStart.Start(6650); Console.WriteLine("服务器已启动"); while (true) { } }
static void Main(string[] args) { //服务器初始化 ServerStart ss = new ServerStart(9000); ss.encode = MessageEncoding.encode; ss.socketHander = new HandlerCenter(); ss.decode = MessageEncoding.decode; ss.LD = LengthEncoding.decode; ss.LE = LengthEncoding.encode; ss.Start(6650); Console.WriteLine("服务器启动成功"); while (true) { } }
static void Main(string[] args) { //服务器初始化 ServerStart serverStart = new ServerStart(9000); serverStart.messageEncode = MessageEncoding.MessageEncode; serverStart.messageDecode = MessageEncoding.MessageDecode; serverStart.lengthEncode = LengthEncoding.Encode; serverStart.lengthDecode = LengthEncoding.Decode; serverStart.center = new HandlerCenter(); serverStart.Start(6650); Console.WriteLine("服务器连接成功"); while (true) { } }
static void Main(string[] args) { //Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //server.Bind(new IPEndPoint(IPAddress.Any, port)); //// 置于监听状态 //server.Listen(10); //Socket client = server.Accept(); //byte[] buff = new byte[1024]; //client.Receive(buff); //client.Send(buff); // 服务器初始化 ServerStart ss = new ServerStart(9000); ss.Start(6666); }
public static void NetFrameStart() { //服务器初始化 ServerStart ss = new ServerStart(9000); ss.Encode = MessageEncoding.Encode; ss.Decode = MessageEncoding.Decode; ss.Center = new HandlerCenter(); ss.LD = LengthEncoding.Decode; ss.LE = LengthEncoding.Encode; ss.Start(6666); SerializeUtil.IsPBOrJson = false; UserToken.IsUdp = false; Console.WriteLine("TCP服务器启动成功"); while (true) { } }
static void Main(string[] args) { ServerStart serverStart = new ServerStart(10); serverStart.LD = LengthEncoding.decode; serverStart.LE = LengthEncoding.encode; serverStart.encode = MessageEncoding.encode; serverStart.decode = MessageEncoding.decode; serverStart.center = new HandlerCenter(); serverStart.Start(6650); Console.WriteLine("服务器已启动"); Console.WriteLine("hello"); SkillInitialProperty skillInitialProperty = new SkillInitialProperty(); //初始化技能列表 InventoryInItialProperty inventoryInItialProperty = new InventoryInItialProperty(); //初始化物品列表 while (true) { } }
static void Main(string[] args) { //初始话服务器资源配置 ConfigXmlFileRead.ReadGameFilePath(currentGameToLoadFilePath, allGameResourse); ServerStart serverStart = new ServerStart(60); serverStart.center = new HandlerCenter(); serverStart.Start(3389); Console.WriteLine("服务器已启动"); MysqlConnection mysqlConnection = new MysqlConnection(); Console.WriteLine(mysqlConnection.MysqlInfo()); DataView dataView = mysqlConnection.MysqlDataAdapter("User"); //Console.WriteLine( dataView.Table.; while (true) { Console.ReadLine(); } }
static void Main(string[] args) { ServerStart ss = new ServerStart(9000); ss.Start(6666); }