public System.Threading.Tasks.Task <bool> DeleteAsync(ServerRPG.Model.Adventure entity) { return(base.Channel.DeleteAsync(entity)); }
public bool Delete(ServerRPG.Model.Adventure entity) { return(base.Channel.Delete(entity)); }
public int Update(ServerRPG.Model.Adventure entity) { return(base.Channel.Update(entity)); }
public System.Threading.Tasks.Task <int> UpdateAsync(ServerRPG.Model.Adventure entity) { return(base.Channel.UpdateAsync(entity)); }
public void Create(ServerRPG.Model.Adventure entity) { base.Channel.Create(entity); }