public void Start() { Server = GameObject.Find("Server").GetComponent <ServerPretend>(); if (NewDatabaseAndClearOld) { Server.EmptyDatabase(); } else { Server.GET(); } //get all the GameObjects needed on start Error = GameObject.Find("ErrorWindow"); Window = GameObject.Find("MainMenu/Window"); ErrorMsg = Error.transform.GetChild(0).GetComponent <Text>(); //set error window to inactive Error.SetActive(false); }
/* * void Awake() * { * DontDestroyOnLoad(transform.gameObject); * if (FindObjectsOfType(GetType()).Length > 1){ * Destroy(gameObject); * } * }*/ // Use this for initialization void Start() { Server = GameObject.Find("Server").GetComponent <ServerPretend>(); Client = GameObject.Find("Player").GetComponent <Player>(); Server.GET(); //A. Update credits on docking to station. Server.UpdateCredits(Client.GetUserName(), Client.GetCredits()); //AllShipsInGUI = GameObject.FindGameObjectsWithTag("DisableGroup"); RentedShip = Client.GetRentedShipName(); WaitListedShip = Client.GetWaitListedShipName(); RentedShipGuiBox = "none"; GameObject.Find("CurrentShip").GetComponentInChildren <DropMe>().ResetImage(); AllShipsInGUI = GameObject.FindGameObjectsWithTag("DisableGroup"); UpdateDockingStation(false); Client.SetShipRented(RentedShip, GetSelectedShip(), true); }