public override void Action(CommandCaller caller, string input, string[] args) { try { int uuid = int.Parse(args[0]); ServerPlayer player = ServerPlayer.FindPlayer(uuid); player.HasPassword = false; player.IsLogin = false; player.SavePlayer(); if (player.PrototypePlayer != null) { player.SendSuccessInfo("Your password has been reseted! Please register with another password"); } } catch (Exception ex) { Console.WriteLine(ex); } }
public ServerPlayer GetFriendP(ServerPlayer player) { int uuid = _friendPendings.ContainsKey(player.UUID) ? _friendPendings[player.UUID] : -1; return(ServerPlayer.FindPlayer(uuid)); }