Example #1
0
        public static void ShutdownServer(Session session, params string[] parameters)
        {
            // inform the world that a shutdown is about to take place
            string   shutdownInitiator = (session == null ? "Server" : session.Player.Name);
            string   shutdownText      = "";
            string   adminShutdownText = "";
            TimeSpan timeTillShutdown  = TimeSpan.FromSeconds(ServerManager.ShutdownInterval);
            string   timeRemaining     = (timeTillShutdown.TotalSeconds > 120 ? $"The server will go down in {(int)timeTillShutdown.TotalMinutes} minutes."
                : $"The server will go down in {timeTillShutdown.TotalSeconds} seconds.");

            // add admin shutdown text
            if (parameters?.Length > 0)
            {
                foreach (var word in parameters)
                {
                    if (adminShutdownText.Length > 0)
                    {
                        adminShutdownText += " " + word;
                    }
                    else
                    {
                        adminShutdownText += word;
                    }
                }
            }

            shutdownText += $"{shutdownInitiator} initiated a complete server shutdown @ {DateTime.UtcNow} UTC";

            // output to console (log in the future)
            Console.WriteLine(shutdownText);
            Console.WriteLine(timeRemaining);

            if (adminShutdownText.Length > 0)
            {
                Console.WriteLine("Admin message: " + adminShutdownText);
            }

            // send a message to each player that the server will go down in x interval
            foreach (var player in WorldManager.GetAll())
            {
                // send server shutdown message and time remaining till shutdown
                player.Network.EnqueueSend(new GameMessageSystemChat(shutdownText + "\n" + timeRemaining, ChatMessageType.Broadcast));

                if (adminShutdownText.Length > 0)
                {
                    player.Network.EnqueueSend(new GameMessageSystemChat($"Message from {shutdownInitiator}: {adminShutdownText}", ChatMessageType.Broadcast));
                }
            }
            ServerManager.BeginShutdown();
        }