public bool LockExists(string lockName) { return(ServerLocks.ContainsKey(lockName)); }
public string LockOwner(string lockName) { return(ServerLocks.ContainsKey(lockName) ? ServerLocks[lockName] : "unknown player"); }
public bool LockIsOurs(string lockName) { return(ServerLocks.ContainsKey(lockName) && (ServerLocks[lockName] == SettingsSystem.CurrentSettings.PlayerName)); }