/// <summary> /// Adds a server entry. /// </summary> /// <param name="serverName">Display name of the server.</param> /// <param name="serverAddress">Address of the server.</param> public static void AddServerEntry(string serverName, string serverAddress) { // Return if the entry exists. if (GetServerEntry(serverName) != null) { return; } // Add the entry. SystemInfo.Settings.Servers.Add(new ServerEntry() { ServerName = serverName, ServerAddress = serverAddress, }); SaveBackground(); ServerListChanged?.Invoke(); }
/// <summary> /// Removes a server entry. /// </summary> /// <param name="serverName">Display name of the server.</param> public static void RemoveServerEntry(string serverName) { // Get the server entry and return if it doesn't exist. var serverEntry = GetServerEntry(serverName); if (serverEntry == null) { return; } // Remove the entry. SystemInfo.Settings.Servers.Remove(serverEntry); ServerListChanged?.Invoke(); // Update the selected server. Updating also invokes saving. SetSelectedServer(SystemInfo.Settings.SelectedServer); }