public void Reset()
 {
     ServerHooks.OnSocketReset(this);
     for (int i = 0; i < Main.maxSectionsX; i++)
     {
         for (int j = 0; j < Main.maxSectionsY; j++)
         {
             this.tileSection[i, j] = false;
         }
     }
     if (this.whoAmI < 255)
     {
         Main.player[this.whoAmI] = new Player();
     }
     this.timeOut     = 0;
     this.statusCount = 0;
     this.statusMax   = 0;
     this.statusText2 = "";
     this.name        = "Anonymous";
     this.state       = 0;
     this.locked      = false;
     this.kill        = false;
     this.SpamClear();
     this.active      = false;
     this.connectTime = new DateTime();
     NetMessage.buffer[this.whoAmI].Reset();
     if (this.networkStream != null)
     {
         this.networkStream.Close();
     }
     if (this.tcpClient != null)
     {
         this.tcpClient.Close();
     }
 }
Example #2
0
        public static void ServerLoop(object threadContext)
        {
            Netplay.ResetNetDiag();
            if (Main.rand == null)
            {
                Main.rand = new Random((int)DateTime.Now.Ticks);
            }
            if (WorldGen.genRand == null)
            {
                WorldGen.genRand = new Random((int)DateTime.Now.Ticks);
            }
            Main.myPlayer    = 255;
            Netplay.serverIP = IPAddress.Any;
            //Netplay.serverListenIP = Netplay.serverIP;
            Main.menuMode      = 14;
            Main.statusText    = "Starting server...";
            Main.netMode       = 2;
            Netplay.disconnect = false;
            for (int i = 0; i < 256; i++)
            {
                Netplay.serverSock[i] = new ServerSock();
                Netplay.serverSock[i].Reset();
                Netplay.serverSock[i].whoAmI            = i;
                Netplay.serverSock[i].tcpClient         = new TcpClient();
                Netplay.serverSock[i].tcpClient.NoDelay = true;
                Netplay.serverSock[i].readBuffer        = new byte[1024];
                Netplay.serverSock[i].writeBuffer       = new byte[1024];
            }
            Netplay.tcpListener = new TcpListener(Netplay.serverListenIP, Netplay.serverPort);
            try
            {
                Netplay.tcpListener.Start();
            }
            catch (Exception ex)
            {
                Main.menuMode      = 15;
                Main.statusText    = ex.ToString();
                Netplay.disconnect = true;
            }
            if (!Netplay.disconnect)
            {
                ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ListenForClients), 1);
                Main.statusText = "Server started";
            }
            int num = 0;

            while (!Netplay.disconnect)
            {
                if (Netplay.stopListen)
                {
                    int num2 = -1;
                    for (int j = 0; j < Main.maxNetPlayers; j++)
                    {
                        if (serverSock[j].tcpClient == null || !Netplay.serverSock[j].tcpClient.Connected)
                        {
                            num2 = j;
                            break;
                        }
                    }
                    if (num2 >= 0)
                    {
                        if (Main.ignoreErrors)
                        {
                            try
                            {
                                Netplay.tcpListener.Start();
                                Netplay.stopListen = false;
                                ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ListenForClients), 1);
                                goto IL_208;
                            }
                            catch
                            {
                                goto IL_208;
                            }
                        }
                        Netplay.tcpListener.Start();
                        Netplay.stopListen = false;
                        ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ListenForClients), 1);
                    }
                }
IL_208:
                int num3 = 0;
                for (int k = 0; k < 256; k++)
                {
                    if (NetMessage.buffer[k].checkBytes)
                    {
                        NetMessage.CheckBytes(k);
                    }
                    if (killInactive && serverSock[k].active && serverSock[k].state == 0 && (DateTime.UtcNow - serverSock[k].connectTime).TotalSeconds > 5)
                    {
                        Netplay.serverSock[k].kill = true;
                    }

                    if (Netplay.serverSock[k].kill)
                    {
                        ServerHooks.OnLeave(Netplay.serverSock[k].whoAmI);
                        Netplay.serverSock[k].Reset();
                        NetMessage.syncPlayers();
                    }
                    else if (serverSock[k].tcpClient != null && Netplay.serverSock[k].tcpClient.Connected)
                    {
                        if (!Netplay.serverSock[k].active)
                        {
                            Netplay.serverSock[k].state = 0;
                        }
                        Netplay.serverSock[k].active = true;
                        num3++;
                        if (!Netplay.serverSock[k].locked)
                        {
                            try
                            {
                                Netplay.serverSock[k].networkStream = Netplay.serverSock[k].tcpClient.GetStream();
                                if (Netplay.serverSock[k].networkStream.DataAvailable)
                                {
                                    Netplay.serverSock[k].locked = true;
                                    Netplay.serverSock[k].networkStream.BeginRead(Netplay.serverSock[k].readBuffer, 0, Netplay.serverSock[k].readBuffer.Length, new AsyncCallback(Netplay.serverSock[k].ServerReadCallBack), Netplay.serverSock[k].networkStream);
                                }
                            }
                            catch
                            {
                                Netplay.serverSock[k].kill = true;
                            }
                        }
                        if (Netplay.serverSock[k].statusMax > 0 && Netplay.serverSock[k].statusText2 != "")
                        {
                            if (Netplay.serverSock[k].statusCount >= Netplay.serverSock[k].statusMax)
                            {
                                Netplay.serverSock[k].statusText2 = "";
                                Netplay.serverSock[k].statusMax   = 0;
                                Netplay.serverSock[k].statusCount = 0;
                            }
                            else
                            {
                            }
                        }
                        else
                        {
                        }
                    }
                    else if (Netplay.serverSock[k].active)
                    {
                        Netplay.serverSock[k].kill = true;
                    }
                    else
                    {
                        Netplay.serverSock[k].statusText2 = "";
                        if (k < 255)
                        {
                            Main.player[k].active = false;
                        }
                    }
                }
                num++;
                if (num > 10)
                {
                    Thread.Sleep(1);
                    num = 0;
                }
                else
                {
                    Thread.Sleep(0);
                }
                if (num3 == 0)
                {
                    Netplay.anyClients = false;
                }
                else
                {
                    Netplay.anyClients = true;
                }
                Netplay.ServerUp = true;
            }
            Netplay.tcpListener.Stop();
            for (int l = 0; l < 256; l++)
            {
                Netplay.serverSock[l].Reset();
            }
            if (Main.menuMode != 15)
            {
                Main.netMode  = 0;
                Main.menuMode = 10;
                WorldGen.saveWorld(false);
                while (WorldGen.saveLock)
                {
                }
                Main.menuMode = 0;
            }
            else
            {
                Main.netMode = 0;
            }
            Main.myPlayer = 0;
        }