public void OnUpdatePartyMember(UpdateSocialMemberMessage message)
        {
            PartyData party;
            BasePlayerCharacterEntity playerCharacterEntity;

            if (ServerPartyHandlers.TryGetParty(message.id, out party) && party.UpdateSocialGroupMember(message))
            {
                switch (message.type)
                {
                case UpdateSocialMemberMessage.UpdateType.Add:
                    if (ServerUserHandlers.TryGetPlayerCharacterById(message.data.id, out playerCharacterEntity))
                    {
                        playerCharacterEntity.PartyId = message.id;
                        ServerGameMessageHandlers.SendSetPartyData(playerCharacterEntity.ConnectionId, party);
                        ServerGameMessageHandlers.SendAddPartyMembersToOne(playerCharacterEntity.ConnectionId, party);
                    }
                    ServerGameMessageHandlers.SendAddPartyMemberToMembers(party, message.data.id, message.data.characterName, message.data.dataId, message.data.level);
                    break;

                case UpdateSocialMemberMessage.UpdateType.Remove:
                    if (ServerUserHandlers.TryGetPlayerCharacterById(message.data.id, out playerCharacterEntity))
                    {
                        playerCharacterEntity.ClearParty();
                        ServerGameMessageHandlers.SendClearPartyData(playerCharacterEntity.ConnectionId, message.id);
                    }
                    ServerGameMessageHandlers.SendRemovePartyMemberToMembers(party, message.data.id);
                    break;
                }
            }
        }