public void Init() { var serverName = Environment.GetEnvironmentVariable(ServerNameKey); if (string.IsNullOrWhiteSpace(serverName)) { serverName = DefaultServerName; } this._fixture = ServerFixture.CreateInstance(serverName); }
public void Init() { var serverName = Environment.GetEnvironmentVariable(ServerNameKey); if (string.IsNullOrWhiteSpace(serverName)) { serverName = DefaultServerName; } this._fixture = ServerFixture.CreateInstance(serverName); }