Example #1
0
 static DataMgr()
 {
     _loaded  = true;
     _loaded &= ServerDB.SelectAllMaps(out _maps);
     _loaded &= ServerDB.SelectAllNPCs(out _npcs);
     _loaded &= ServerDB.SelectAllItems(out _items);
     _loaded &= ServerDB.SelectAllLoots(out _loots);
     _loaded &= ServerDB.SelectAllSpells(out _spells);
     _loaded &= ServerDB.SelectAllDialogs(out _dialogs);
     _loaded &= ServerDB.SelectAllMessages(out _messages);
     _loaded &= ServerDB.SelectAllResources(out _resources);
     _loaded &= ServerDB.SelectAllCreatures(out _creatures);
     _loaded &= ServerDB.SelectAllMovements(out _movements);
 }
Example #2
0
 public static void LoadAll()
 {
     if (!ServerDB.SelectAllMaps(out m_maps))
     {
         throw new Exception($"Failed to load: {nameof(m_maps)}");
     }
     if (!ServerDB.SelectAllNPCs(out m_npcs))
     {
         throw new Exception($"Failed to load: {nameof(m_npcs)}");
     }
     if (!ServerDB.SelectAllItems(out m_items))
     {
         throw new Exception($"Failed to load: {nameof(m_items)}");
     }
     if (!ServerDB.SelectAllLoots(out m_loots))
     {
         throw new Exception($"Failed to load: {nameof(m_loots)}");
     }
     if (!ServerDB.SelectAllSpells(out m_spells))
     {
         throw new Exception($"Failed to load: {nameof(m_spells)}");
     }
     if (!ServerDB.SelectAllDialogs(out m_dialogs))
     {
         throw new Exception($"Failed to load: {nameof(m_dialogs)}");
     }
     if (!ServerDB.SelectAllMessages(out m_messages))
     {
         throw new Exception($"Failed to load: {nameof(m_messages)}");
     }
     if (!ServerDB.SelectAllResources(out m_resources))
     {
         throw new Exception($"Failed to load: {nameof(m_resources)}");
     }
     if (!ServerDB.SelectAllCreatures(out m_creatures))
     {
         throw new Exception($"Failed to load: {nameof(m_creatures)}");
     }
     if (!ServerDB.SelectAllMovements(out m_movements))
     {
         throw new Exception($"Failed to load: {nameof(m_movements)}");
     }
 }