public static void Create(string serverTitle, string password, int maxPlayerCount) { UnityEngine.Network.InitializeSecurity(); try { G.Sys.NetworkingManager_.password_ = password; G.Sys.NetworkingManager_.serverTitle_ = serverTitle; G.Sys.NetworkingManager_.maxPlayerCount_ = maxPlayerCount; G.Sys.GameData_.SetString("ServerTitleDefault", serverTitle); G.Sys.GameData_.SetInt("MaxPlayersDefault", maxPlayerCount); var ncError = UnityEngine.Network.InitializeServer(maxPlayerCount - 1, 32323, true); if (ncError == NetworkConnectionError.NoError) { var eventArgs = new ServerCreatedEventArgs(serverTitle, password, maxPlayerCount); ServerCreated?.Invoke(null, eventArgs); return; } G.Sys.MenuPanelManager_.ShowError(ncError.ToString(), "Failed to start server"); } catch (Exception ex) { Debug.LogError(ex.Message); } }
private void ServerCreated(object sender, ServerCreatedEventArgs args) { // Save user settings as there might be new settings _userSettings.ServerSetup = args.Settings; SaveUserSettings(UserSettingsFilePath, _userSettings); BitmapRepository bitmapRepository = new BitmapRepository(new FileSystem(), _userSettings.ServerSetup.BitmapFolder); BitmapThumbnailRepository thumbnailRepository = new BitmapThumbnailRepository(new FileSystem(), ThumbnailRepository, bitmapRepository); thumbnailRepository.Create(); BitmapStoryboardCreator bitmapStoryboardCreator = new BitmapStoryboardCreator(bitmapRepository, 480, 3, 2); // TODO get these magic values from the config StoryboardRepository storyboardRepository = new StoryboardRepository(_userSettings.ServerSetup.StoryboardFolder); SelectedViewModel = new MainControlPanelViewModel(args.StellaServer, storyboardRepository, bitmapStoryboardCreator, bitmapRepository, thumbnailRepository, LogViewModel, args.MidiInputManager); }