private void ServerProcess(object args) { Array _argArray = new object[2]; _argArray = (Array)args; Database db = (Database)_argArray.GetValue(0); ServerCore sc = (ServerCore)_argArray.GetValue(1); while (ServerCore.ServerRunning) { for (int i = 0; i < sc.ClientList.Count; i++) { if (!sc.IsConnected(sc.ClientList[i]._Socket)) { Console.WriteLine("MSG_INFO", "Forcing a client to logout. - Login Server"); sc.RemoveClient(sc.ClientList[i]._Socket); continue; } if (!sc.ClientList[i].IsActive) { Console.WriteLine("MSG_FATAL", "Client detected that is NOT active. - Removing"); sc.RemoveClient(sc.ClientList[i]._Socket); continue; } /*Character thisclient = sc.ClientList[i]._client; * if (thisclient.LastSave + 60 < (long)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds) * { * Console.WriteLine("MSG_FATAL", "SAVING!!!!!! + " + thisclient.Name); * thisclient.LastSave = (long)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds; * }*/ } Thread.Sleep(5000); } Thread.Sleep(10); }