// Start is called before the first frame update
    void Start()
    {
        accessory               = true;
        canvas                  = this.gameObject.transform;
        characterDropdown       = canvas.Find("CharacterDropdown").GetComponent <TMP_Dropdown>();
        customNameField         = canvas.Find("NameInputField (TMP)").GetComponent <TMP_InputField>();
        bodyColourDropdown      = canvas.Find("BodyColourDropdown").GetComponent <TMP_Dropdown>();
        accessoryColourDropdown = canvas.Find("AccessoryColourDropdown").GetComponent <TMP_Dropdown>();
        shoeColourDropdown      = canvas.Find("ShoeColourDropdown").GetComponent <TMP_Dropdown>();

        creationsDropdown = canvas.Find("CreationsDropdown").GetComponent <TMP_Dropdown>();

        // This will fetch characters of a user that has an account and has logged in
        if (ServerConnect.getUser() != "")
        {
            FetchCharacters();
        }
    }