Example #1
0
        public Server(ServerConfigReader configReader)
        {
            ServerOptions    = configReader;
            Instance         = this;
            worldPersistence = new WorldPersistence();
            world            = worldPersistence.Load();
            packetHandler    = new PacketHandler(world);
            udpServer        = new UdpServer(packetHandler, world.PlayerManager, world.EntitySimulation, ServerOptions);

            //Maybe add settings for the interval?
            saveTimer           = new Timer();
            saveTimer.Interval  = 60000;
            saveTimer.AutoReset = true;
            saveTimer.Elapsed  += delegate
            {
                Save();
            };
        }
Example #2
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            Console.SetOut(new ConsoleWriter());

            Instance = this;

            Log.SetLevel(Log.LogLevel.ConsoleInfo | Log.LogLevel.ConsoleDebug);

            try
            {
                ServerConfigReader GetConfig = new ServerConfigReader();
                GetConfig.ReadServerConfig(@".\config.ini");
                _server = new Server(GetConfig);
                _server.Start();
            }
            catch (Exception ex)
            {
                Log.Error(ex.ToString());
            }
        }
Example #3
0
        static void Main(string[] args)
        {
            Log.SetLevel(Log.LogLevel.ConsoleInfo | Log.LogLevel.ConsoleDebug);

            try
            {
                ServerConfigReader GetConfig = new ServerConfigReader();
                GetConfig.ReadServerConfig(@".\config.ini");
                Server server = new Server(GetConfig);
                server.Start();
            }
            catch (Exception e)
            {
                Log.Error(e.ToString());
            }

            while (true)
            {
                Console.ReadLine();
            }
        }
Example #4
0
        public UdpServer(PacketHandler packetHandler, PlayerManager playerManager, EntitySimulation entitySimulation, ServerConfigReader ConfigReader)
        {
            this.packetHandler    = packetHandler;
            this.playerManager    = playerManager;
            this.entitySimulation = entitySimulation;
            PortNumber            = ConfigReader.serverPort;
            MaxConn = ConfigReader.maxConn;
            NetPeerConfiguration config = BuildNetworkConfig();

            server = new NetServer(config);
            thread = new Thread(Listen);
        }