private void _bSendMessage_Click(object sender, EventArgs e) { this.AddLogEntry("Creating message."); // We create the message object ActiveUp.Net.Mail.Message message = new ActiveUp.Net.Mail.Message(); // We assign the sender email message.From.Email = this._tbFromEmail.Text; // We assign the recipient email message.To.Add(this._tbToEmail.Text); // We assign the subject message.Subject = this._tbSubject.Text; // We assign the body text message.BodyText.Text = this._tbBodyText.Text; ServerCollection smtpServers = new ServerCollection(); smtpServers.Add(this._tbMainSmtpServer.Text); smtpServers.Add(this._tbBackupSmtpServer.Text); // We send the email using the specified SMTP server this.AddLogEntry("Sending message."); try { SmtpClient.Send(message, smtpServers); this.AddLogEntry("Message sent successfully."); } catch (SmtpException ex) { this.AddLogEntry(string.Format("Smtp Error: {0}", ex.Message)); } catch (Exception ex) { this.AddLogEntry(string.Format("Failed: {0}", ex.Message)); } }
private void RefreshServers() { Application.Current.Dispatcher.BeginInvoke(() => { ServerCollection.Clear(); foreach (var server in _vtubeMonServerConnection.Servers) { ServerCollection.Add(new ServerViewModel(server)); } }); }
// Creates a Dictionary of DGS Servers, using the server name as the key private static ServerCollection CreateServerItemList() { ServerCollection itemDic = new ServerCollection(); // Get the Server Inventory as a ListItemCollection ListItemCollection list = GetServerListItems(); // Itterate through each item in the list foreach (ListItem lItem in list) { try { ServerItem serv = new ServerItem(lItem["Title"].ToString().ToLower()); // Get each user in the "Support Staff" field var str = (FieldUserValue[])lItem.FieldValues[_supportStaffField]; // Add support staff if it exists if (str != null) { foreach (FieldUserValue user in str) { serv.AddStaff(user.LookupValue); } } // Set the simple text fields serv.BusinessUnit = lItem[_businessUnitField] != null ? (string)lItem[_businessUnitField] : ""; serv.ServerType = lItem[_serverTypeField] != null ? (string)lItem[_serverTypeField] : ""; serv.Environment = lItem[_environmentField] != null ? (string)lItem[_environmentField] : ""; // Set the FieldNote value for Server Description string description = lItem[_serverDescriptionField] != null ? lItem.FieldValuesAsText[_serverDescriptionField] : ""; // Remove non-ASCII characters from the string description = description.Replace("\n", ""); description = Regex.Replace(description, @"[^\u0000-\u007F]", string.Empty); serv.ServerDescription = description; // Add server to the Dictionary if (!itemDic.ContainsKey(serv.ServerName)) { itemDic.Add(serv); } } catch (Exception ex) { Console.WriteLine(ex.Message); } } return(itemDic); }
public void ReadConfig(Configuration config) { ServerCollection.Clear(); foreach (var server in config.configs) { ServerCollection.Add(server); } if (config.index >= 0 && config.index < ServerCollection.Count) { SelectedServer = ServerCollection[config.index]; } ServerCollection.CollectionChanged -= ServerCollection_CollectionChanged; ServerCollection.CollectionChanged += ServerCollection_CollectionChanged; }
public void Enviar() { ServerCollection servers = new ServerCollection(); Server Nlayer = new Server(); Message message = new Message(); MimeBody mimeBody = new MimeBody(BodyFormat.Html); AddressCollection destinos = new AddressCollection(); Nlayer.Host = "mail.softwareNlayer.com"; Nlayer.Password = "******"; Nlayer.Port = 25; Nlayer.Username = "******"; servers.Add(Nlayer); if (_destinos != null) { foreach (string destino in _destinos) { destinos.Add(new Address(destino)); } } if (_adjuntos != null) { foreach (string adjunto in _adjuntos) { message.Attachments.Add(adjunto, false); } } mimeBody.Text = _mensaje; message.BodyHtml = mimeBody; message.Date = DateTime.Now; message.From = new Address("*****@*****.**"); message.Organization = "Nlayer Software"; message.Priority = MessagePriority.Normal; message.To = destinos; message.Subject = _asunto; AsyncCallback beginCallback = IniciaEnvio; SmtpClient.BeginSend(message, servers, beginCallback); }
public void ReadConfig(Configuration config) { ServerCollection.Clear(); foreach (var server in config.configs) { var serverObject = ServerObject.CopyFromServer(server); serverObject.Enable = server.enable; serverObject.Protocoldata = server.getProtocolData(); serverObject.Obfsdata = server.getObfsData(); ServerCollection.Add(serverObject); } if (config.index >= 0 && config.index < ServerCollection.Count) { SelectedServer = ServerCollection[config.index]; } }
//TODO: Create a "ConfigurationManager" so that process and server info can be queried and provided seperately. //This will remove the need to pass references to Process and Server configs to each object. /// <summary> /// Creates a server based on the supplied configuration data, and adds /// it to the Server Manager. /// </summary> public static void RegisterServer(ProcessConfigurationData processConfig, ServerConfigurationData serverConfig) { //TODO: Decide how best to determine which type of server to create. //For now, we will use the if/then approach. if (serverConfig.ServerType == ServerType.Game) { if (serverConfig.SubType == "HaloCombatEvolved") { try { Server s = new GenericServer(processConfig, serverConfig); servers.Add(s); } catch (Exception ex) { throw new Exception("Unable to create server object: " + ex.Message); } } else { throw new Exception("Unable to create server object: " + serverConfig.SubType + " is not a supported game server type."); } } }
public static void DetectServers(bool Inital = false) { var serverProcesses = Process.GetProcessesByName("h2Server"); if (Inital) { MainThread.WriteLine($"Servers Detected:\t{serverProcesses.Length}"); if (serverProcesses.Length > 0) { ExecutionPath = serverProcesses[0].MainModule?.FileName.Replace("\\h2server.exe", "") .Replace("\\H2Server.exe", ""); MainThread.WriteLine($"Server Launch Path:\t{ExecutionPath}"); MainThread.WriteLine($"Server Playlist Folder:\t{PlaylistFolder}"); } } else { for (var i = 0; i < Servers.Count; i++) { if (Servers[i].ServerProcess.HasExited) { if (!Servers[i].AutoRestart) { MainThread.WriteLine($"{Servers[i].FormattedName} has closed detaching.."); Servers[i].KillConsoleProxy(); Servers.RemoveAt(i); } else { MainThread.WriteLine($"{Servers[i].FormattedName} has closed restarting service.."); var Service = new ServiceController(Servers[i].ServiceName); if (Service.Status != ServiceControllerStatus.Stopped) { Service.Stop(); Servers[i].ServerProcess.Kill(); } Service.Start(); Servers[i].KillConsoleProxy(); Servers.RemoveAt(i); } } } } for (var i = 0; i < serverProcesses.Length; i++) { if (!Servers.ServerCollected(serverProcesses[i])) { MainThread.WriteLine($"Attaching To Server..."); var newServer = new ServerContainer(serverProcesses[i]); newServer.Index = i; if (newServer.isLive) { MainThread.WriteLine($"Attached to: {newServer.FormattedName}"); MainThread.WriteLine($"Service Name: {newServer.ServiceName}"); newServer.LaunchConsoleProxy(); Servers.Add(newServer); } else { MainThread.WriteLine( $"Skipping LAN Server: {newServer.FormattedName}"); } } } }