private void StoreShots(int userID, ServerClientInfo client, List <Shot> shotsList)
    {
        var packet = Packet.Obtain();

        foreach (Shot shot in shotsList)
        {
            int receivedShotSequence = shot.Seq;
            if (receivedShotSequence > clients[userID].shotSeqReceived)
            {
                clients[userID].pendingShots.Add(shot);
                clients[userID].shotSeqReceived = receivedShotSequence;
            }
        }
        Serializer.ServerSerializeShotAck(packet.buffer, clients[userID].shotSeqReceived);
        packet.buffer.Flush();

        var remoteEp = client.dest;

        client.channel.Send(packet, remoteEp);

        packet.Free();
    }
    private void StoreCommands(int userID, ServerClientInfo client, List <Commands> commandsList)
    {
        var packet = Packet.Obtain();

        foreach (Commands commands in commandsList)
        {
            int receivedCommandSequence = commands.Seq;
            // Debug.Log($"rcvd {receivedCommandSequence} vs {clients[userID].cmdSeqReceived}");
            if (receivedCommandSequence > clients[userID].cmdSeqReceived)
            {
                clients[userID].pendingCommands.Add(commands);
                clients[userID].cmdSeqReceived = receivedCommandSequence;
            }
        }
        Serializer.ServerSerializeAck(packet.buffer, clients[userID].cmdSeqReceived);
        packet.buffer.Flush();

        var remoteEp = client.dest;

        client.channel.Send(packet, remoteEp);

        packet.Free();
    }