void Start() { Application.targetFrameRate = 60; Application.runInBackground = true; clientDataManager = new ServerClientDataManager(); networkManager = new ServerNetworkManager(clientDataManager); }
public ServerNetworkManager(ServerClientDataManager clientDataManager) { NetworkTransport.Init(); ConnectionConfig config = new ConnectionConfig(); reliableChannel = config.AddChannel(QosType.Reliable); unReliableChannel = config.AddChannel(QosType.Unreliable); HostTopology topology = new HostTopology(config, 100); hostId = NetworkTransport.AddHost(topology, GameConsts.SERVER_PORT); this.clientDataManager = clientDataManager; }