Example #1
0
 private void BF3Servers_ServerChanged(IBFServerList <API_BF3ServerBase> list, uint id, API_BF3ServerBase server, ServerChangeTypes changeType)
 {
     RespondToChange(ZloBFGame.BF_3, list, server, changeType);
 }
Example #2
0
        private void RespondToChange(ZloBFGame game, IBFServerList senderList, IBFServerBase serverBase, ServerChangeTypes changeType)
        {
            Application.Current.Dispatcher.Invoke(() =>
            {
                var guiList = GetGUIServerList(game);

                var equi = guiList.Cast <BF_GUI_Server>().FirstOrDefault(x => x.ID == serverBase.ServerID);
                switch (changeType)
                {
                case ServerChangeTypes.Add:
                    if (equi == null)
                    {
                        guiList.Add(equi = CreateServer(game, serverBase));
                    }
                    AnimateRow(DataGrids[game], equi);
                    break;

                case ServerChangeTypes.Update:
                    if (equi != null)
                    {
                        //notify the gui
                        equi.UpdateAllProps();
                        AnimateRow(DataGrids[game], equi);
                    }
                    break;

                case ServerChangeTypes.Remove:
                    //remove from current list
                    if (equi != null)
                    {
                        guiList.Remove(equi);
                    }
                    break;

                default:
                    break;
                }
            });
        }