/// <summary> /// Remove Character from Server. /// </summary> /// <param name="char_name">Character name.</param> /// <returns></returns> private IEnumerator DeleteCharacter(string char_name) { /*Create string disctionary to pass as arguments in the request body. */ Dictionary <string, string> formFields = new Dictionary <string, string>(); formFields.Add("uID", PlayerProfile.uID); formFields.Add("char_name", char_name); /* Create WebRequest and append token in order to access protected routes. */ UnityWebRequest http = new UnityWebRequest(); http = UnityWebRequest.Post(PlayerProfile.GetLoginServerAddress().ToString() + "/deleteCharacter", formFields); http.SetRequestHeader("Authorization", "Bearer " + PlayerProfile.token); /* Await for response. */ yield return(http.SendWebRequest()); if (http.isNetworkError || http.isHttpError) { Debug.Log(http.error); } else { ServerAssertion log = JsonUtility.FromJson <ServerAssertion>(http.downloadHandler.text); } }
/// <summary> /// Upload new Character data to Server. /// </summary> /// <returns></returns> private IEnumerator Upload() { /* Create Dictionary of strings to pass as arguments in the request body. */ Dictionary <string, string> formFields = new Dictionary <string, string>(); formFields.Add("username", PlayerProfile.uID); formFields.Add("char_name", charNameInputField.text); formFields.Add("char_hairId", hairStyle.ToString()); formFields.Add("char_clothesId", clothes.ToString()); formFields.Add("char_bodyId", body.ToString()); // Create http post request UnityWebRequest http = UnityWebRequest.Post(PlayerProfile.GetLoginServerAddress().ToString() + "/createCharacter", formFields); http.SetRequestHeader("Authorization", "Bearer " + PlayerProfile.token); // Await for response yield return(http.SendWebRequest()); if (http.isNetworkError || http.isHttpError) { /* Log error. */ Debug.Log(http.error); } else { /* Parse Server response. */ ServerAssertion log = JsonUtility.FromJson <ServerAssertion>(http.downloadHandler.text); /* If Server response is successfull return to previous menu. */ if (log.success == true) { SceneManager.LoadScene("PlayerAccountScene"); } else { /* TODO: Notify player. */ Debug.Log(log.msg); } } }
public static IReadOnlyList <ClosedCompetitionEntity> GetClosedCompetitions(this ServerAssertion assertion) { var closedCompetitions = assertion.MainServices.GetRequiredService <IDataTable <LuckyDrawDataTablesSettings, ClosedCompetitionEntity> >() as InMemoryDataTable <LuckyDrawDataTablesSettings, ClosedCompetitionEntity>; return(closedCompetitions.AllEntities); }
public static List <UpdatedMessage> GetUpdatedMessages(this ServerAssertion assertion) { var factory = assertion.MainServices.GetRequiredService <IBotClientFactory>() as SimpleBotClientFactory; return(factory.UpdatedMessages); }