Example #1
0
    public void BtnDismantleEquipment()
    {
        if (isRollingInforce)
        {
            return;
        }
        if (_mainEquip != null)
        {
            isRollingInforce = true;
            _timeRolling     = _effectPatternUpgrade._timeRolling;
            isHaveResult     = false;
            _resultUpgrade   = string.Empty;
            _effectPatternUpgrade.StartRolling();

            StartCoroutine(ServerAdapter.UpgradeDismantleEquipment(CharacterInfo._instance._baseProperties.idHero, CharacterInfo._instance._baseProperties.idCodeHero,
                                                                   _mainEquip.idItem, result =>
            {
                isHaveResult   = true;
                _resultUpgrade = result;
            }));
        }
    }