/// <summary>Accept network player in constructor because this action is only sent by servers.</summary> internal ServerSync(float sunRadians, Server.NetworkPlayer player) : this() { SunRadians = sunRadians; ConnectedPlayer = player; }
/// <summary>Accept network player in constructor because this action is only sent by servers.</summary> public ServerMsg(string message, Server.NetworkPlayer player) : this(message) { ConnectedPlayer = player; }