Example #1
0
 /// <summary>Accept network player in constructor because this action is only sent by servers.</summary>
 internal ServerSync(float sunRadians, Server.NetworkPlayer player) : this()
 {
     SunRadians      = sunRadians;
     ConnectedPlayer = player;
 }
Example #2
0
 /// <summary>Accept network player in constructor because this action is only sent by servers.</summary>
 public ServerMsg(string message, Server.NetworkPlayer player) : this(message)
 {
     ConnectedPlayer = player;
 }