void Start() { LevelNum = SceneManager.GetActiveScene().buildIndex; player = GameObject.FindGameObjectWithTag("Player"); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); serumUI = GameObject.FindGameObjectWithTag("SerumUI").GetComponent <SerumUI>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); hp = player.GetComponent <PlayerHealth>(); playerLight = GameObject.FindGameObjectWithTag("PlayerLight"); playerLight.SetActive(false); serumUI = GameObject.FindGameObjectWithTag("SerumUI"); serum_count = serumUI.GetComponent <SerumUI>(); serums = GameObject.FindGameObjectsWithTag("Serum"); Create_Zombie.SetActive(false); soundController = GameObject.FindGameObjectWithTag("SoundController"); audio = soundController.GetComponent <SoundController>(); bgmController = GameObject.FindGameObjectWithTag("BGMController"); bgm = bgmController.GetComponent <BGMController>(); audio.Alarm(); bgm.day(); //BGM출력 DayTimeUI.SetActive(true); //안내메시지 출력 RoundText.text = "Round " + RoundNum; //라운드 표시 StartCoroutine(CallDayTimeUI(2)); //안내메시지 제거 }