public void QuestionIndexBetween1And4() { //Arrange IPuzzleKeyGenerator puzzleKeyGenerator = new SeriesPuzzleKeyGenerator(4, 1, 10, 1, 6, 4); IPuzzleKey PuzzleKey = new SeriesPuzzleKey(); //Act PuzzleKey = puzzleKeyGenerator.GenerateNextKey(); bool IsBetweenRange = false; if ((int)PuzzleKey.PuzzleIndex >= 1 && (int)PuzzleKey.PuzzleIndex <= 4) { IsBetweenRange = true; } //Assert Assert.AreEqual(IsBetweenRange, true); }
public void OperationSeedBetween1And6() { //Arrange IPuzzleKeyGenerator puzzleKeyGenerator = new SeriesPuzzleKeyGenerator(4, 1, 10, 1, 6, 4); IPuzzleKey PuzzleKey = new SeriesPuzzleKey(); //Act PuzzleKey = puzzleKeyGenerator.GenerateNextKey(); bool IsBetweenRange = false; if ((int)PuzzleKey.OperationSeed >= 1 && (int)PuzzleKey.OperationSeed <= 6) { IsBetweenRange = true; } //Assert Assert.AreEqual(IsBetweenRange, true); }
public void PuzzleSeedBetweenFloorAndCeiling() { //Arrange IPuzzleKeyGenerator puzzleKeyGenerator = new SeriesPuzzleKeyGenerator(4, 1, 10, 1, 6, 4); IPuzzleKey PuzzleKey = new SeriesPuzzleKey(); //Act PuzzleKey = puzzleKeyGenerator.GenerateNextKey(); bool IsBetweenRange = false; if ((int)PuzzleKey.PuzzleSeed >= 1 && (int)PuzzleKey.PuzzleSeed <= 20) { IsBetweenRange = true; } //Assert Assert.AreEqual(IsBetweenRange, true); }