public override void Load(ContentManager content) { powerUps = Serializing.LoadPowerUps(); powerUpImg = new ImageController(Screen, "GameStuff/PowerUps", 120, false); powerUpImg.FrameRectangle = new Rectangle(0, 0, 50, 50); powerUpImg.OriginDefault = new Vector2(25, 25); //powerUpImg.FramesPerRow = 5; powerUpImg.ScaleDefault = 0; AddController(powerUpImg); generateTimeToNext(); }