public SerializeableStats GetSerializeableClone() { SerializeableStats myClone = new SerializeableStats(); myClone.stats = stats.ToArray(); myClone.states = states.ToArray(); myClone.regens = regens.ToArray(); myClone.attributes = attributes.ToArray(); myClone.levels = levels.ToArray(); return(myClone); }
public static Stats FromJson(string json) { if (json == null || json == "") { return(new Stats()); } SerializeableStats myClone = UnityEngine.JsonUtility.FromJson <SerializeableStats>(json); Stats stats = new Stats { }; if (myClone.stats == null) { Debug.LogError("JSON Null inside stats:\n" + json); return(new Stats()); } stats.FromClone(myClone); return(stats); }
public void FromClone(SerializeableStats myClone) { InitializeStats(myClone.stats.Length); if (myClone.stats != null) { for (int i = 0; i < myClone.stats.Length; i++) { stats[i] = myClone.stats[i]; } } else { stats = new BlitableArray <Staz>(0, Allocator.Persistent); } if (myClone.states != null) { InitializeStates(myClone.states.Length); for (int i = 0; i < myClone.states.Length; i++) { states[i] = myClone.states[i]; } } else { states = new BlitableArray <StateStaz>(0, Allocator.Persistent); } if (myClone.regens != null) { InitializeRegens(myClone.regens.Length); for (int i = 0; i < myClone.regens.Length; i++) { regens[i] = myClone.regens[i]; } } else { regens = new BlitableArray <RegenStaz>(0, Allocator.Persistent); } if (myClone.attributes != null) { InitializeAttributes(myClone.attributes.Length); for (int i = 0; i < myClone.attributes.Length; i++) { attributes[i] = myClone.attributes[i]; } } else { attributes = new BlitableArray <AttributeStaz>(0, Allocator.Persistent); } if (myClone.levels != null) { InitializeLevels(myClone.levels.Length); for (int i = 0; i < myClone.levels.Length; i++) { levels[i] = myClone.levels[i]; } } else { levels = new BlitableArray <Level>(0, Allocator.Persistent); } }
public string GetJson() { SerializeableStats myClone = GetSerializeableClone(); return(UnityEngine.JsonUtility.ToJson(myClone)); }