private Vector3 GetNextSerializedTransform(SerializeVector3Properties type, NetworkingStream stream, Vector3 standard)
		{
			switch (type)
			{
				case SerializeVector3Properties.X:
					standard.x = ObjectMapper.Map<float>(stream);
					break;
				case SerializeVector3Properties.Y:
					standard.y = ObjectMapper.Map<float>(stream);
					break;
				case SerializeVector3Properties.Z:
					standard.z = ObjectMapper.Map<float>(stream);
					break;
				case SerializeVector3Properties.XY:
					standard.x = ObjectMapper.Map<float>(stream);
					standard.y = ObjectMapper.Map<float>(stream);
					break;
				case SerializeVector3Properties.XZ:
					standard.x = ObjectMapper.Map<float>(stream);
					standard.z = ObjectMapper.Map<float>(stream);
					break;
				case SerializeVector3Properties.YZ:
					standard.y = ObjectMapper.Map<float>(stream);
					standard.z = ObjectMapper.Map<float>(stream);
					break;
				case SerializeVector3Properties.XYZ:
					return ObjectMapper.Map<Vector3>(stream);
			}

			return standard;
		}
		private void PrepareNextSerializedTransform(SerializeVector3Properties type, Vector3 value)
		{
			switch (type)
			{
				case SerializeVector3Properties.X:
					ObjectMapper.MapBytes(serializedBuffer, value.x);
					break;
				case SerializeVector3Properties.Y:
					ObjectMapper.MapBytes(serializedBuffer, value.y);
					break;
				case SerializeVector3Properties.Z:
					ObjectMapper.MapBytes(serializedBuffer, value.z);
					break;
				case SerializeVector3Properties.XY:
					ObjectMapper.MapBytes(serializedBuffer, value.x);
					ObjectMapper.MapBytes(serializedBuffer, value.y);
					break;
				case SerializeVector3Properties.XZ:
					ObjectMapper.MapBytes(serializedBuffer, value.x);
					ObjectMapper.MapBytes(serializedBuffer, value.z);
					break;
				case SerializeVector3Properties.YZ:
					ObjectMapper.MapBytes(serializedBuffer, value.y);
					ObjectMapper.MapBytes(serializedBuffer, value.z);
					break;
				case SerializeVector3Properties.XYZ:
					ObjectMapper.MapBytes(serializedBuffer, value);
					break;
				default:
					return;
			}
		}