Example #1
0
 /* METHOD : (3)
  * ********************************************************************************************************
  * If old serialize file is there in folder location replace by new one else create one.
  * ********************************************************************************************************
  */
 private void SerializeThis(string path, string fileName, SerializeItem serializeItem)
 {
     if (File.Exists(path))
     {
         File.Delete(path);
         new Serializer().SearilizeItems(fileName, serializeItem);
     }
     else
     {
         new Serializer().SearilizeItems(fileName, serializeItem);
     }
 }
Example #2
0
        /* METHOD : (1)
         * ********************************************************************************************************
         * Serialize data
         * Open file from location, if there isn’t any then create one and assign it to stream.
         * Initialize binary formatter object.
         * Serialize items by calling Serialize method using binary formatter object.
         * Serialize method will accept two parameters first file location which is hold by stream and another is data i.e. items in this case.
         * Finally, close stream.
         * ********************************************************************************************************
         */
        public void SearilizeItems(string fileName, SerializeItem items)
        {
            // Open file from location if there isnt any there then create one
            stream = File.Open(fileName, FileMode.Create);

            // Initialize binary formater object.
            formatter = new BinaryFormatter();

            // Ferialize data using binary formatter
            formatter.Serialize(stream, items);

            //stream = File.Open(fileName, FileMode.Open);

            // Close stream
            stream.Close();
        }
Example #3
0
        /* METHOD : (1)
         * ********************************************************************************************************
         * Close the window after serializing items list and revenue details.
         * ********************************************************************************************************
         */
        private void BtnSystemClose_Click(object sender, EventArgs e)
        {
            // Initializing itemList for serialization.
            SerializeItem serializeItem = new SerializeItem {
                Items = CustomUserControl.MenuItem.ItemList
            };
            // Initializing categoryList for serialization.
            SerializeItem serializeCategory = new SerializeItem {
                CategoryList = CustomUserControl.MenuItem.CategoryList
            };
            // Initializing revenue dictionary for serialization.
            SerializeItem serializeRevenue = new SerializeItem {
                TotalSalesCollection = BillGenerator.TotalSalesCollection
            };

            SerializeThis(CustomUserControl.MenuItem.dataLocation, "ItemsData.dat", serializeItem);
            SerializeThis(CustomUserControl.MenuItem.categoryLocation, "ItemsCategory.dat", serializeCategory);
            SerializeThis(BillGenerator.revenueDataLocation, "RevenuesData.dat", serializeRevenue);

            this.Close();
        }
Example #4
0
        /* inter */

        /* ctor */
        public InspectorObject(UpdatableComponentEditor editor, Dictionary <string, object> deserializeDictionary, SerializeItem serializeItem)
        {
            if (deserializeDictionary is null)
            {
                throw new ArgumentNullException(nameof(deserializeDictionary));
            }
            if (serializeItem is null)
            {
                throw new ArgumentNullException(nameof(serializeItem));
            }
            Editor = editor ?? throw new ArgumentNullException(nameof(editor));

            Name              = serializeItem.Name;
            Title             = new GUIContent(serializeItem.Title, serializeItem.ToolTip);
            Order             = serializeItem.Order;
            UseUnitySerialize = serializeItem.UseUnitySerialize;
            UseJsonSerialize  = serializeItem.UseJsonSerialize;
            ObjectType        = Type.GetType(serializeItem.TypeFullName, false);
            if (ObjectType is null &&
                !TypeDictionary.TryGetValue(serializeItem.TypeFullName, out ObjectType))
            {
                Debug.LogError($"Not found type : {serializeItem.TypeFullName}");
            }

            deserializeDictionary.TryGetValue(Name, out OldValue);
            NewValue = OldValue;
        }