public static void SaveToDisk() // write data to file { if (data.items.Count == 0) { return; } SerializatorBinary.SaveBinary(data, GetPath()); }
public static void SaveToDisk() // write data to file { if (data.items.Count == 0) { return; } SerializatorBinary.SaveBinary(data, GetPath()); Debug.Log("[SaveGame] --> Save game data: " + GetPath()); }
static void Load() { data = SerializatorBinary.LoadBinary(GetPath()); Debug.Log("[SaveGame] --> Loading the save file: " + GetPath()); }
static void Load() { data = SerializatorBinary.LoadBinary(GetPath()); }