Example #1
0
    ///////////////////////////////////////////////////////////////////////////////////////////////////////
    ///                                                                                                 ///
    ///                                     MÉTODOS PÚBLICOS                                            ///
    ///                                                                                                 ///
    ///////////////////////////////////////////////////////////////////////////////////////////////////////


    /// <summary>
    /// Genera y guarda el archivo de progreso
    /// </summary>
    /// <param name="obj">Objeto que se utiliza para obtener los valores de los datos a guardar</param>
    public void SaveFile(SerializationObject obj)
    {
        FileStream file;

        if (File.Exists(destination))
        {
            file = File.OpenWrite(destination);
        }
        else
        {
            file = File.Create(destination);
        }


        file.Dispose();
        File.WriteAllText(destination, String.Empty);

        SerializationObjectChiper chiperObject = new SerializationObjectChiper();

        string jsonToChiper = ProgressManager.Instance.GetJson(obj);

        byte[] fileBytesToChiper = Encoding.UTF8.GetBytes(jsonToChiper);
        ActualGameID = GameManager.Instance.gameID;
        FileBytes    = Encoding.UTF8.GetBytes(ActualGameID);
        string hashResult = ConvertObject(fileBytesToChiper);

        chiperObject.obj     = obj;
        chiperObject._result = hashResult;

        File.AppendAllText(destination, ProgressManager.Instance.GetJson(chiperObject));
        file.Close();
    }
Example #2
0
    /// <summary>
    /// Carga el archivo del progreso del juego y actualiza los valores del manager de progreso
    /// </summary>
    public void LoadFile()
    {
        if (!File.Exists(destination))
        {
            return;
        }

        string readedJson = File.ReadAllText(destination);
        SerializationObjectChiper chiperObj = ProgressManager.Instance.GetChiperfromJson(readedJson);

        SerializationObject ReadedObj = chiperObj.obj;

        string testObjJson = ProgressManager.Instance.GetJson(ReadedObj);

        byte[] fileBytes = Encoding.UTF8.GetBytes(testObjJson);
        ActualGameID = GameManager.Instance.gameID;
        FileBytes    = Encoding.UTF8.GetBytes(ActualGameID);

        string testResult = ConvertObject(fileBytes);

        if (testResult == chiperObj._result)
        {
            ProgressManager.Instance.UpdateValues(ReadedObj);
        }
        else
        {
            ProgressManager.Instance.ResetProgress();
        }
    }
Example #3
0
 /// <summary>
 /// Obtiene el json de un Objeto de serializacion cifrado
 /// </summary>
 /// <param name="obj">Objeto de serializacion cifrado</param>
 /// <returns>Json del objeto</returns>
 public string GetJson(SerializationObjectChiper obj)
 {
     return(JsonUtility.ToJson(obj));
 }