public SerializationSettings() { _maximumDepth = -1; _serializationMembers = Serialization.SerializationMembers.All; }
public SerializationSettings(int maximumDepth, Serialization.SerializationMembers serializationMembers) { this.MaximumDepth = maximumDepth; this.SerializationMembers = serializationMembers; }
public SerializationSettings(int maximumDepth, Serialization.SerializationMembers serializationMembers) { _maximumDepth = Math.Max(-1, maximumDepth); _serializationMembers = serializationMembers; }
public SerializationSettings(int maximumDepth, Serialization.SerializationMembers serializationMembers) { _maximumDepth = Math.Max(-1, maximumDepth); _serializationMembers = serializationMembers; //_serializationBehavior = SerializationBehavior.IgnoreDefaultValue; }
public SerializationSettings() { _maximumDepth = -1; _serializationMembers = Serialization.SerializationMembers.All; //_serializationBehavior = SerializationBehavior.IgnoreDefaultValue; }