public List <WDOMNode> GetMapEntities() { var loadedActors = new List <WDOMNode>(); foreach (var chunk in m_chunkList) { m_reader.BaseStream.Position = chunk.ChunkOffset; MapActorDescriptor template = Globals.ActorDescriptors.Find(x => x.FourCC == chunk.FourCC); if (template == null) { Console.WriteLine("Unsupported FourCC: {0}", chunk.FourCC); continue; } switch (chunk.FourCC) { // Don't turn these into map actors, as they will be handled elsewhere. //case "RTBL": case FourCC.MECO: case FourCC.MEMA: break; default: for (int i = 0; i < chunk.ElementCount; i++) { Type actorType = Type.GetType($"WindEditor.{template.ClassName}"); SerializableDOMNode entity = (SerializableDOMNode)Activator.CreateInstance(actorType, chunk.FourCC, m_world); entity.Load(m_reader); entity.PostLoad(); entity.Layer = chunk.Layer; loadedActors.Add(entity); } break; } } // var dict = new Dictionary<string, List<WDOMNode>>(); // foreach(var actor in loadedActors) // { // if (!dict.ContainsKey(actor.FourCC)) // dict[actor.FourCC] = new List<WDOMNode>(); // dict[actor.FourCC].Add(actor); // } // // string[] nodes = new[] { "EnvR", "Pale", "Virt", "Colo" }; // foreach(var node in nodes) // { // if (dict.ContainsKey(node)) // Console.WriteLine("{0} Count: {1}", node, dict[node].Count); // // } return(loadedActors); }
public List <WDOMNode> GetMapEntities() { var loadedActors = new List <WDOMNode>(); foreach (var chunk in m_chunkList) { m_reader.BaseStream.Position = chunk.ChunkOffset; MapActorDescriptor template = Globals.ActorDescriptors.Find(x => x.FourCC == chunk.FourCC); if (template == null) { Console.WriteLine("Unsupported FourCC: {0}", chunk.FourCC); continue; } switch (chunk.FourCC) { // Don't turn these into map actors, as they will be handled elsewhere. //case "RTBL": case FourCC.MECO: case FourCC.MEMA: break; case FourCC.SCOB: case FourCC.SCO0: case FourCC.SCO1: case FourCC.SCO2: case FourCC.SCO3: case FourCC.SCO4: case FourCC.SCO5: case FourCC.SCO6: case FourCC.SCO7: case FourCC.SCO8: case FourCC.SCO9: case FourCC.SCOa: case FourCC.SCOb: case FourCC.TGSC: for (int i = 0; i < chunk.ElementCount; i++) { // We need to read the entity name so we can load the right derived class for it string entity_name = Encoding.ASCII.GetString(m_reader.PeekReadBytes(8)).Trim('\0'); Type actorType = WResourceManager.GetTypeByName(entity_name); SerializableDOMNode entity = (SerializableDOMNode)Activator.CreateInstance(actorType, chunk.FourCC, m_world); entity.Load(m_reader); entity.Layer = chunk.Layer; entity.Transform.LocalScale = new Vector3(m_reader.ReadByte() / 10f, m_reader.ReadByte() / 10f, m_reader.ReadByte() / 10f); int padding = m_reader.ReadByte(); loadedActors.Add(entity); } break; case FourCC.ACTR: case FourCC.ACT0: case FourCC.ACT1: case FourCC.ACT2: case FourCC.ACT3: case FourCC.ACT4: case FourCC.ACT5: case FourCC.ACT6: case FourCC.ACT7: case FourCC.ACT8: case FourCC.ACT9: case FourCC.ACTa: case FourCC.ACTb: case FourCC.TGOB: case FourCC.TGDR: for (int i = 0; i < chunk.ElementCount; i++) { // We need to read the entity name so we can load the right derived class for it string entity_name = Encoding.ASCII.GetString(m_reader.PeekReadBytes(8)).Trim('\0'); Type actorType = WResourceManager.GetTypeByName(entity_name); SerializableDOMNode entity = (SerializableDOMNode)Activator.CreateInstance(actorType, chunk.FourCC, m_world); entity.Load(m_reader); entity.Layer = chunk.Layer; loadedActors.Add(entity); } break; case FourCC.RTBL: for (int i = 0; i < chunk.ElementCount; i++) { int entry_offset = m_reader.ReadInt32(); int next_offset = (int)m_reader.BaseStream.Position; m_reader.BaseStream.Seek(entry_offset, SeekOrigin.Begin); RoomTableEntryNode rtbl_entry = new RoomTableEntryNode(chunk.FourCC, m_world, m_reader); loadedActors.Add(rtbl_entry); m_reader.BaseStream.Seek(next_offset, SeekOrigin.Begin); } break; default: for (int i = 0; i < chunk.ElementCount; i++) { Type actorType = Type.GetType($"WindEditor.{template.ClassName}"); SerializableDOMNode entity = (SerializableDOMNode)Activator.CreateInstance(actorType, chunk.FourCC, m_world); entity.Load(m_reader); entity.Layer = chunk.Layer; loadedActors.Add(entity); } break; } } // var dict = new Dictionary<string, List<WDOMNode>>(); // foreach(var actor in loadedActors) // { // if (!dict.ContainsKey(actor.FourCC)) // dict[actor.FourCC] = new List<WDOMNode>(); // dict[actor.FourCC].Add(actor); // } // // string[] nodes = new[] { "EnvR", "Pale", "Virt", "Colo" }; // foreach(var node in nodes) // { // if (dict.ContainsKey(node)) // Console.WriteLine("{0} Count: {1}", node, dict[node].Count); // // } AssignPaths(loadedActors); return(loadedActors); }