void Update()
 {
     signal = serialcontroller.ReadData();                                     //1か0の文字列
     now   += Time.deltaTime;                                                  //現在の時刻取得
     GameObject.Find("Timer").GetComponent <Text>().text = now.ToString("F2"); //時刻ひょうじ
     //Debug.Log(now);
     //Debug.Log(_notesCount);
     if (now >= _start[_notesCount] && now <= _end[_notesCount])
     {
         ScoreI();
     }
     else
     {
         ScoreD();
     }
     if (GameObject.Find("Comment").GetComponent <Text>().text == "Good")
     {
         float px = Random.Range(-6.0f, 6.0f);
         float py = Random.Range(-6.0f, 6.0f);
         azisai = Instantiate(flower, new Vector3(px, py, 0), Quaternion.identity) as GameObject;//Goodでゲームオブジェクトフェードイン
     }
     if (now > _end[_notesCount])
     {
         _notesCount += 1;
     }
 }
    void Update()
    {
        if (_isPlaying)
        {
            GameObject.Find("Timer").GetComponent <Text>().text = GetMusicTime().ToString("F2");
            CheckNextNotes();

            Debug.Log(serialcontroller.ReadData());

            if (serialcontroller.ReadData() == "1")
            {
                                                    //押し始め判定
                {
                    if (GetMusicTime() - _start[_begin] >= -0.4f && GetMusicTime() - _start[_begin] <= 0.4f)
                    {
                        score += 100f;

                        GameObject.Find("Comment").GetComponent <Text>().text   = "Great";
                        GameObject.Find("ScoreText").GetComponent <Text>().text = score.ToString("F0");
                        Instantiate(great, new Vector3(_posx1[_begin], _posy1[_begin], 0), Quaternion.identity);
                        serialcontroller.Write("0");
                        Great++;

                        _begin++;
                    }
                    else if (GetMusicTime() - _start[_begin] >= -0.3f && GetMusicTime() - _start[_begin] <= 0.3f)
                    {
                        score += 50f;

                        GameObject.Find("Comment").GetComponent <Text>().text   = "Good";
                        GameObject.Find("ScoreText").GetComponent <Text>().text = score.ToString("F0");
                        Instantiate(good, new Vector3(_posx1[_begin], _posy1[_begin], 0), Quaternion.identity);
                        serialcontroller.Write("0");
                        Good++;

                        _begin++;
                    }
                    else if (GetMusicTime() - _start[_begin] >= -0.9f && GetMusicTime() - _start[_begin] <= 0.9f)
                    {
                        score += 10;

                        GameObject.Find("Comment").GetComponent <Text>().text   = "Bad";
                        GameObject.Find("ScoreText").GetComponent <Text>().text = score.ToString("F0");
                        Instantiate(bad, new Vector3(_posx1[_begin], _posy1[_begin], 0), Quaternion.identity);
                        serialcontroller.Write("1");
                        Bad++;

                        _begin++;
                    }
                    else
                    {
                    }
                    _isHold = true;
                }
            }

            if (serialcontroller.ReadData() == "1")
            {
                if (_isHold)
                {
                    if (GetMusicTime() - _end[_release] >= -0.1f && GetMusicTime() - _end[_release] <= 0.1f)
                    {
                        score += 100f;

                        GameObject.Find("Comment").GetComponent <Text>().text   = "Great";
                        GameObject.Find("ScoreText").GetComponent <Text>().text = score.ToString("F0");
                        //パスの終わりにエフェクトを入れたい 保持リストを作っていないので別途読み込み
                        serialcontroller.Write("0");
                        Great++;

                        _release++;
                    }
                    else if (GetMusicTime() - _end[_release] >= -0.15f && GetMusicTime() - _end[_release] <= 0.15f)
                    {
                        score += 50f;

                        GameObject.Find("Comment").GetComponent <Text>().text   = "Good";
                        GameObject.Find("ScoreText").GetComponent <Text>().text = score.ToString("F0");
                        serialcontroller.Write("0");
                        Good++;

                        _release++;
                    }
                    else if (GetMusicTime() - _end[_release] >= -0.6f && GetMusicTime() - _end[_release] <= 0.6f)
                    {
                        GameObject.Find("Comment").GetComponent <Text>().text   = "Bad";
                        GameObject.Find("ScoreText").GetComponent <Text>().text = score.ToString("F0");
                        serialcontroller.Write("1");
                        Bad++;

                        _release++;
                    }
                    else
                    {
                    }
                    _isHold = false;
                }
            }
        }
        //scoreText.text = _score.ToString();
    }