void CreateSequencer() { for (int i = 0; i < NUMCOLUMNS; i++) { for (int j = 0; j < NUMNOTES; j++) { //Create Sequence Cell object to hold note and data GameObject objSO = PhotonNetwork.Instantiate("SequencerObject", Vector3.zero, Quaternion.identity, 0); GameObject obj = CreateObject(i, j); SequencerObject sO = objSO.GetComponent <SequencerObject>(); sO.Init_Busker(obj, i, j); SequencerObjects[j + i * NUMNOTES] = sO; //Start sequencer SequencerRef.StartSequencer(0f); } } }
public void AddObject(SequencerObject sO) { SequencerObjects[sO.row + (sO.column * NUMNOTES)] = sO; }