Example #1
0
    void CreateSequencer()
    {
        for (int i = 0; i < NUMCOLUMNS; i++)
        {
            for (int j = 0; j < NUMNOTES; j++)
            {
                //Create Sequence Cell object to hold note and data
                GameObject      objSO = PhotonNetwork.Instantiate("SequencerObject", Vector3.zero, Quaternion.identity, 0);
                GameObject      obj   = CreateObject(i, j);
                SequencerObject sO    = objSO.GetComponent <SequencerObject>();
                sO.Init_Busker(obj, i, j);
                SequencerObjects[j + i * NUMNOTES] = sO;

                //Start sequencer
                SequencerRef.StartSequencer(0f);
            }
        }
    }
Example #2
0
 public void AddObject(SequencerObject sO)
 {
     SequencerObjects[sO.row + (sO.column * NUMNOTES)] = sO;
 }