public virtual long GenSequenceNumber(Context context) { if (context.PersistenceSession.Connection.State != ConnectionState.Open) { context.PersistenceSession.Connection.Open(); } if (context.PersistenceSession.Connection.State != ConnectionState.Open) { throw new iSabayaException("Can't open connection using the given session."); } System.Data.IDbConnection adoCon = context.PersistenceSession.Connection; System.Data.IDbCommand genSeqNoCommand = adoCon.CreateCommand(); genSeqNoCommand.CommandText = "declare @seqNo bigint; exec dbo.usp_GenSequenceNo " + ((int)context.MySystem.SystemID).ToString() + "," + SequenceType.ToString() + "," + SubsequenceType.ToString() + ", " + seed.ToString() + ", " + increment.ToString() + ",@seqNo output; select @seqNo"; if (context.PersistenceSession.Transaction.IsActive) { context.PersistenceSession.Transaction.Enlist(genSeqNoCommand); } if (genSeqNoCommand.Connection.State != ConnectionState.Open) { genSeqNoCommand.Connection.Open(); } return((long)genSeqNoCommand.ExecuteScalar()); }
private string ReplaceType(string yamlStruct, SequenceType seqType) { switch (seqType) { case SequenceType.Animation: case SequenceType.Combo: case SequenceType.HighScores: case SequenceType.LastScores: case SequenceType.RandomText: case SequenceType.ScriptedText: yamlStruct = yamlStruct.Replace("Sequence", seqType.ToString()); break; case SequenceType.AnimationLayer: yamlStruct = yamlStruct.Replace("Sequence", "animation_layer"); break; case SequenceType.Credits: yamlStruct = yamlStruct.Replace("Sequence", "credits"); break; case SequenceType.GroupLayer: yamlStruct = yamlStruct.Replace("Sequence", "group_layer"); break; case SequenceType.MarkupLayer: yamlStruct = yamlStruct.Replace("Sequence", "markup_layer"); break; case SequenceType.MoveLayer: yamlStruct = yamlStruct.Replace("Sequence", "move_layer"); break; case SequenceType.PanningLayer: yamlStruct = yamlStruct.Replace("Sequence", "panning_layer"); break; case SequenceType.ParticleLayer: yamlStruct = yamlStruct.Replace("Sequence", "particle_layer"); break; case SequenceType.TextLayer: yamlStruct = yamlStruct.Replace("Sequence", "text_layer"); break; case SequenceType.ZoomLayer: yamlStruct = yamlStruct.Replace("Sequence", "zoom_layer"); break; default: break; } return(yamlStruct); }
public virtual void ResetSequenceNumber(Context context) { if (resetCommand == null) { //String connectionString = ConfigurationSettings.AppSettings["strConnectionString"].ToString(); //SqlConnection adoCon = new SqlConnection(connectionString); System.Data.IDbConnection adoCon = context.PersistenceSession.Connection; resetCommand = adoCon.CreateCommand(); resetCommand.CommandText = "exec dbo.usp_ResetSequenceNo " + SystemID.ToString() + "," + SequenceType.ToString() + "," + SubsequenceType.ToString() + ";"; } resetCommand.ExecuteNonQuery(); }
void Make_newSystem(SequenceType argSequenceType, int argwrons) { BellHopGameEventManager.Instance.Call_DebugThis("w=" + argwrons.ToString() + " " + argSequenceType.ToString()); TaskSys = new BHG_TaskSystem(); _gs = GameSettings.Instance; W_D_ExchandePos = new TA_DwellerWarp(_Dweller, _exhangeI.GetActionPos()); W_D_MAinRoomActionPos = new TA_DwellerWarp(_Dweller, _mainRoomActionI.GetActionPos()); W_D_DancePos = new TA_DwellerWarp(_Dweller, _danceI.GetActionPos()); W_D_SpawnPos = new TA_DwellerWarp(_Dweller, _spawnI.GetActionPos()); M_D_ExchandePos = new TA_DwellerMoveTo(_Dweller, _exhangeI.GetActionPos()); M_D_MainRoomActionPos = new TA_DwellerMoveTo(_Dweller, _mainRoomActionI.GetActionPos()); M_D_DancePos = new TA_DwellerMoveTo(_Dweller, _danceI.GetActionPos()); M_D_Outdoors = new TA_DwellerMoveTo(_Dweller, _outDoorsPlace); F_D_Cam = new TA_DwellerFace(_Dweller, Camera.main.transform); F_B_Cam = new TA_DwellerFace(_Bellhop, Camera.main.transform); F_D_Bell = new TA_DwellerFace(_Dweller, _Bellhop.transform); F_D_MainRoomActionLookat = new TA_DwellerFace(_Dweller, _mainRoomActionI.GetLookTarg()); F_B_Dweller = new TA_DwellerFace(_Bellhop, _Dweller.transform); F_D_SpawnLookat = new TA_DwellerFace(_Dweller, _spawnI.GetLookTarg()); //dweller pulls to his left AKA good delivery P_B_2R = new TA_DwellerPullCoord_2R(_Bellhop, _Dweller); P_D_2L = new TA_DwellerPullCoord_2L(_Dweller, _Bellhop); A_D_Wave1 = new TA_DwellerAnimate(_Dweller, _gs.Wave1); A_D_Wave2 = new TA_DwellerAnimate(_Dweller, _gs.Wave2); A_D_Hello = new TA_DwellerAnimate(_Dweller, _gs.Hello); A_D_No = new TA_DwellerAnimate(_Dweller, _gs.No); A_D_Good = new TA_DwellerAnimate(_Dweller, _gs.Good); A_B_Good = new TA_DwellerAnimate(_Bellhop, _gs.Good); A_D_MainRoomAction = new TA_DwellerAnimate(_Dweller, _mainRoomActionI.argActionString); A_D_Toss = new TA_DwellerAnimate(_Dweller, _gs.Toss); A_B_Toss = new TA_DwellerAnimate(_Bellhop, _gs.Toss); I_D_showRight = new TA_InstantTaskHandShowHide(_Dweller, GameEnums.AnimalCharacterHands.Right, true); I_D_HideLeft = new TA_InstantTaskHandShowHide(_Dweller, GameEnums.AnimalCharacterHands.Left, false); F_B_Cam = new TA_DwellerFace(_Bellhop, Camera.main.transform); O_DoorsNow = new TA_TimedOpenDoor(); T_moveOn = new TA_MoveOnTrig(_Dweller, 4f); T_GG = new TA_GameOver(); Sequence_SimpleGreet = new List <ITaskAction> { W_D_ExchandePos, M_D_ExchandePos, I_D_showRight, F_D_Bell, F_B_Dweller, A_D_Toss, P_B_2R, M_D_DancePos, F_D_Cam, F_D_Bell, F_B_Dweller, A_B_Toss, P_D_2L, F_B_Cam }; Sequence_U_FIRST = new List <ITaskAction> { W_D_MAinRoomActionPos, T_moveOn, F_D_MainRoomActionLookat, O_DoorsNow, A_D_MainRoomAction, F_D_Bell, M_D_ExchandePos, I_D_showRight, F_D_Bell, F_B_Dweller, A_D_Toss, //needed for pull mirorred character P_B_2R, F_D_Cam, F_B_Cam, }; Sequence_U_Long_goodfloor = new List <ITaskAction> { W_D_MAinRoomActionPos, T_moveOn, F_D_MainRoomActionLookat, O_DoorsNow, A_D_MainRoomAction, F_D_Bell, M_D_ExchandePos, I_D_showRight, F_B_Dweller, F_D_Bell, A_D_Hello, A_B_Toss, //needed for pull mirorred character P_D_2L, A_D_Good, I_D_HideLeft, I_D_showRight, A_D_Toss, P_B_2R, F_B_Cam, }; Sequence_U_short_goodfloor = new List <ITaskAction> { W_D_ExchandePos, I_D_showRight, O_DoorsNow, F_B_Dweller, F_D_Bell, M_D_ExchandePos, F_B_Dweller, F_D_Bell, A_B_Toss, //needed for pull mirorred character P_D_2L, A_D_Good, I_D_HideLeft, I_D_showRight, A_D_Toss, P_B_2R, F_B_Cam, }; Sequence_U_goodfloor_fromSpaw = new List <ITaskAction> { W_D_SpawnPos, F_D_SpawnLookat, I_D_showRight, O_DoorsNow, M_D_ExchandePos, F_B_Dweller, F_D_Bell, A_D_Hello, A_B_Toss, //needed for pull mirorred character P_D_2L, A_D_Good, I_D_HideLeft, I_D_showRight, A_D_Toss, P_B_2R, F_B_Cam, }; Sequence_U_GameOver = new List <ITaskAction> { W_D_MAinRoomActionPos, T_moveOn, F_D_MainRoomActionLookat, O_DoorsNow, A_D_MainRoomAction, //is running right after roomlookat , and hopes to get exited on time by O_DOOrnow F_D_Bell, A_D_Hello, A_B_Toss, //needed for pull mirorred character A_D_Good, A_B_Good, I_D_HideLeft, F_B_Cam, T_GG, }; Sequence_U_WrongFloorLONG_walk = new List <ITaskAction> { W_D_SpawnPos, F_D_SpawnLookat, O_DoorsNow, M_D_Outdoors, // M_D_ExchandePos, F_B_Dweller, F_D_Bell, A_D_No, F_B_Cam, M_D_ExchandePos, F_D_Cam, }; Sequence_Exc_DwellerToss1way_end = new List <ITaskAction> { W_D_ExchandePos, O_DoorsNow, M_D_ExchandePos, F_D_Bell, F_B_Dweller, I_D_showRight, A_D_Toss, //needed for pull mirorred character P_B_2R, F_D_Cam, F_B_Cam, }; Sequence_WrongFloor_Short = new List <ITaskAction> { W_D_ExchandePos, O_DoorsNow, F_B_Dweller, F_D_Bell, A_D_No, F_B_Cam, }; Sequence_WrongFloorLONG = new List <ITaskAction> { //W_D_SpawnPos, //F_D_SpawnLookat, //O_DoorsNow, //M_D_ExchandePos, //F_B_Dweller, //F_D_Bell, //A_D_No, F_B_Cam, }; if (argwrons == 0) { REF_correct = Sequence_U_short_goodfloor; REF_Wrong = Sequence_WrongFloor_Short; } else if (argwrons == 1) { REF_correct = Sequence_U_Long_goodfloor; REF_Wrong = Sequence_U_WrongFloorLONG_walk; } else { REF_correct = Sequence_U_goodfloor_fromSpaw; REF_Wrong = Sequence_U_WrongFloorLONG_walk; } if (argSequenceType == SequenceType.sq_FIRST) { Setup_Tasksystem(Sequence_U_FIRST); } else if (argSequenceType == SequenceType.sq_correct) { Setup_Tasksystem(REF_correct); } else if (argSequenceType == SequenceType.sq_GameOver) { Setup_Tasksystem(Sequence_U_GameOver); } else if (argSequenceType == SequenceType.sq_wrong) { Setup_Tasksystem(REF_Wrong); } else { Setup_Tasksystem(Sequence_WrongFloor_Short); } CharacterItemManager cim = _Dweller.GetComponent <CharacterItemManager>(); if (cim != null) { cim.Show_LR(false, GameEnums.AnimalCharacterHands.Left); } else { Debug.LogError("NO ItemMAnager "); } }
/// <summary> /// Gets an action out of the table by action table and action name. /// </summary> /// <param name="sequenceType">Sequence the action belongs to.</param> /// <param name="actionId">Name of the action to find.</param> /// <value>Action matching description.</value> public Action this[SequenceType sequenceType, string actionId] { get { return((Action)this.actions[String.Concat(sequenceType.ToString(), actionId)]); } }
/// <summary> /// Gets an action out of the table by action table and action name. /// </summary> /// <param name="sequenceType">Sequence the action belongs to.</param> /// <param name="actionId">Name of the action to find.</param> /// <value>Action matching description.</value> public Action this[SequenceType sequenceType, string actionId] { get { return (Action)this.actions[String.Concat(sequenceType.ToString(), actionId)]; } }
/// <summary> /// Generate the XML structure /// </summary> /// <returns></returns> protected XmlDocument GenerateXml() { CheckMandatoryData(); var xml = new XmlDocument(); xml.AppendChild(xml.CreateXmlDeclaration("1.0", Encoding.UTF8.BodyName, "yes")); var el = (XmlElement)xml.AppendChild(xml.CreateElement("Document")); el.SetAttribute("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance"); el.SetAttribute("xmlns", "urn:iso:std:iso:20022:tech:xsd:pain.008.001.02"); el.NewElement("CstmrDrctDbtInitn"); // Part 1: Group Header var grpHdr = XmlUtils.GetFirstElement(xml, "CstmrDrctDbtInitn").NewElement("GrpHdr"); grpHdr.NewElement("MsgId", MessageIdentification); grpHdr.NewElement("CreDtTm", StringUtils.FormatDateTime(CreationDate)); grpHdr.NewElement("NbOfTxs", numberOfTransactions); grpHdr.NewElement("CtrlSum", StringUtils.FormatAmount(headerControlSum)); grpHdr.NewElement("InitgPty").NewElement("Nm", InitiatingPartyName); if (InitiatingPartyId != null) { grpHdr.NewElement("InitgPty").NewElement("Id", InitiatingPartyId); } // Part 2: Payment Information var pmtInf = XmlUtils.GetFirstElement(xml, "CstmrDrctDbtInitn").NewElement("PmtInf"); pmtInf.NewElement("PmtInfId", PaymentInfoId ?? MessageIdentification); if (CategoryPurposeCode != null) { pmtInf.NewElement("CtgyPurp").NewElement("Cd", CategoryPurposeCode); } pmtInf.NewElement("PmtMtd", paymentMethod); pmtInf.NewElement("NbOfTxs", numberOfTransactions); pmtInf.NewElement("CtrlSum", StringUtils.FormatAmount(paymentControlSum)); var PmtTpInf = pmtInf.NewElement("PmtTpInf"); PmtTpInf.NewElement("SvcLvl").NewElement("Cd", "SEPA"); if (LocalInstrumentCode != null) { PmtTpInf.NewElement("LclInstrm").NewElement("Cd", LocalInstrumentCode.ToString()); } PmtTpInf.NewElement("SeqTp", SequenceType.ToString()); pmtInf.NewElement("ReqdColltnDt", StringUtils.FormatDate(RequestedExecutionDate)); pmtInf.NewElement("Cdtr").NewElement("Nm", Debtor.Name); var dbtrAcct = pmtInf.NewElement("CdtrAcct"); dbtrAcct.NewElement("Id").NewElement("IBAN", Debtor.Iban); dbtrAcct.NewElement("Ccy", DebtorAccountCurrency); pmtInf.NewElement("CdtrAgt").NewElement("FinInstnId").NewElement("BIC", Debtor.Bic); pmtInf.NewElement("ChrgBr", "SLEV"); var othr = pmtInf.NewElement("CdtrSchmeId").NewElement("Id") .NewElement("PrvtId") .NewElement("Othr"); othr.NewElement("Id", PersonId); othr.NewElement("SchmeNm").NewElement("Prtry", "SEPA"); // Part 3: Debit Transfer Transaction Information foreach (SepaDebitTransferTransaction transfer in transactions) { GenerateTransaction(pmtInf, transfer); } return(xml); }