protected WorldObject(ObjectType type, ObjectGuid guid) { Type = type; Guid = guid; GameData = new GameData(); ModelData = new ModelData(); PhysicsData = new PhysicsData(); Sequences = new SequenceManager(); Sequences.AddSequence(SequenceType.MotionMessage, new UShortSequence(2)); Sequences.AddSequence(SequenceType.Motion, new UShortSequence(1)); }