Example #1
0
        private void SurrogateRead(StreamingContext context)
        {
            SelectedTimingProvider = _selectedTimingProviderSurrogate.CreateSelectedTimingProvider();
            Media = new MediaCollection(_mediaSurrogates.Select(x => x.CreateMedia()));

            // Rehydrate the local module data store.
            LocalDataSet            = new ModuleLocalDataSet();
            LocalDataSet.DataModels = _dataModels;

            // Rehydrate the modules.
            var elementNodes = VixenSystem.Nodes.Distinct().ToDictionary(x => x.Id);

            IEffectNode[] effectNodes = _effectNodeSurrogates.Select(x => x.CreateEffectNode(elementNodes)).ToArray();
            // weed out effects without nodes..
            effectNodes = effectNodes.Where(x => x.Effect.TargetNodes.Count() != 0).ToArray();

            ISequenceFilterNode[] sequenceFilterNodes = _filterNodeSurrogates.Select(x => x.CreateFilterNode()).ToArray();

            // Connect them to their respective data from the data store.
            // This was previously being done by adding the data to the sequence after loading the data.
            foreach (var effectNode in effectNodes)
            {
                LocalDataSet.AssignModuleInstanceData(effectNode.Effect);
            }
            foreach (var sequenceFilterNode in sequenceFilterNodes)
            {
                LocalDataSet.AssignModuleInstanceData(sequenceFilterNode.Filter);
            }

            // Get the modules back into their collections.
            _InitDataStreams();
            EffectData.AddData(effectNodes);
            SequenceFilterData.AddData(sequenceFilterNodes);
        }
Example #2
0
        void SurrogateRead(StreamingContext context)
        {
            SelectedTimingProvider = _selectedTimingProviderSurrogate.CreateSelectedTimingProvider();
            Media = new MediaCollection(_mediaSurrogates.Select(x => x.CreateMedia()));

            // Rehydrate the local module data store.
            LocalDataSet            = new ModuleLocalDataSet();
            LocalDataSet.DataModels = _dataModels;

            // Rehydrate the modules.
            IEffectNode[]         effectNodes         = _effectNodeSurrogates.Select(x => x.CreateEffectNode()).ToArray();
            ISequenceFilterNode[] sequenceFilterNodes = _filterNodeSurrogates.Select(x => x.CreateFilterNode()).ToArray();

            // Connect them to their respective data from the data store.
            // This was previously being done by adding the data to the sequence after loading the data.
            foreach (var effectNode in effectNodes)
            {
                LocalDataSet.AssignModuleInstanceData(effectNode.Effect);
            }
            foreach (var sequenceFilterNode in sequenceFilterNodes)
            {
                LocalDataSet.AssignModuleInstanceData(sequenceFilterNode.Filter);
            }

            // Get the modules back into their collections.
            _InitDataStreams();
            EffectData.AddData(effectNodes);
            SequenceFilterData.AddData(sequenceFilterNodes);
        }