private void EventEditor_Load(object sender, EventArgs e) { window = new SequenceEditWindow(); p_workspace.Controls.Add(window); if (Sequence != null) window.Sequence = Sequence; window.OnBlockSelect += new SequenceEditWindow.OnBlockSelectHandler(window_OnBlockSelect); }
public override void OnInspectorGUI() { if (GUILayout.Button("Edit Sequence", GUILayout.Height(50))) { SequenceEditWindow window = EditorWindow.GetWindow <SequenceEditWindow>(true); window.Init((RemoteLevel)target); } }