static int Play(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SequenceAnimation obj = (SequenceAnimation)ToLua.CheckObject <SequenceAnimation>(L, 1); obj.Play(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void TimerCallBack() { ani.Play(); audio = AudioManager.Instance.PlayTempSound(AudioManager.AudioSoundType.clock); }