Example #1
0
    private IEnumerator Rotate(float valueZ)
    {
        transform.DORotate(new Vector3(0, 0, valueZ), sequence.movingDelay, RotateMode.Fast);
        yield return(new WaitForSeconds(sequence.movingDelay));

        SequenceActivated?.Invoke(true);
    }
Example #2
0
    public void DoRotate(bool activated)
    {
        if (activated && buttonsOffset != 0)
        {
            int range = UnityEngine.Random.Range(0, 2);
            switch (range)
            {
            case 0:
                StartCoroutine(Rotate(buttonsSpawner.angleRotation * buttonsOffset));
                break;

            case 1:
                StartCoroutine(Rotate(-buttonsSpawner.angleRotation * buttonsOffset));
                break;
            }
        }
        else
        {
            SequenceActivated?.Invoke(true);
        }
    }