public override void CleanUp() { base.CleanUp(); Entity = null; StylishData = null; Indicator = null; IndicatorBubble = null; }
public StylishIndicatorVFX(BattleEntity entity, Sequence.StylishData stylishData) { Entity = entity; StylishData = stylishData; Texture2D tex = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"); Indicator = new CroppedTexture2D(tex, new Rectangle(534, 907, 14, 30)); IndicatorBubble = new CroppedTexture2D(tex, new Rectangle(729, 797, 76, 76)); }