public CameraMove(SequenceDrawer seq, Sequence.Entry entry) { _seq = seq; _dstX = (int)entry.GetValue(0); _dstY = (int)entry.GetValue(1); _speed = (double)entry.GetValue(2); IsAsynchronous = entry.IsAsynchronous; }
public EntityMove(MapDrawer.Entity entity, Sequence.Entry entry) { _entity = entity; _dstX = (int)entry.GetValue(1); _dstY = (int)entry.GetValue(2); _speed = (double)entry.GetValue(3); IsAsynchronous = entry.IsAsynchronous; }
public CameraShake(SequenceDrawer seq, Sequence.Entry entry) { _seq = seq; _camMulX = (double)entry.GetValue(0); _camMulY = (double)entry.GetValue(1); _dstTimer = (double)entry.GetValue(2); IsAsynchronous = entry.IsAsynchronous; }
public FadeOut(SequenceDrawer seq, Sequence.Entry entry) { _seq = seq; _dstTimer = (double)entry.GetValue(0); IsAsynchronous = entry.IsAsynchronous; }
public Sleep(Sequence.Entry entry) { _dstTimer = (double)entry.GetValue(0); IsAsynchronous = entry.IsAsynchronous; }