Example #1
0
 public CameraMove(SequenceDrawer seq, Sequence.Entry entry)
 {
     _seq           = seq;
     _dstX          = (int)entry.GetValue(0);
     _dstY          = (int)entry.GetValue(1);
     _speed         = (double)entry.GetValue(2);
     IsAsynchronous = entry.IsAsynchronous;
 }
Example #2
0
 public EntityMove(MapDrawer.Entity entity, Sequence.Entry entry)
 {
     _entity        = entity;
     _dstX          = (int)entry.GetValue(1);
     _dstY          = (int)entry.GetValue(2);
     _speed         = (double)entry.GetValue(3);
     IsAsynchronous = entry.IsAsynchronous;
 }
Example #3
0
 public CameraShake(SequenceDrawer seq, Sequence.Entry entry)
 {
     _seq           = seq;
     _camMulX       = (double)entry.GetValue(0);
     _camMulY       = (double)entry.GetValue(1);
     _dstTimer      = (double)entry.GetValue(2);
     IsAsynchronous = entry.IsAsynchronous;
 }
Example #4
0
 public FadeOut(SequenceDrawer seq, Sequence.Entry entry)
 {
     _seq           = seq;
     _dstTimer      = (double)entry.GetValue(0);
     IsAsynchronous = entry.IsAsynchronous;
 }
Example #5
0
 public Sleep(Sequence.Entry entry)
 {
     _dstTimer      = (double)entry.GetValue(0);
     IsAsynchronous = entry.IsAsynchronous;
 }