private void Awake() { ClickDispatcher.Inst.SetCurrentCamera(Camera.main); UnityEngine.Debug.Log("SentenceExpressionView::Awake(): 第六阶段 主动发表意见"); this.name = "SentenceExpressionView"; SentenceExpressionModel.GetInstance().Jiaoshi(); }
public void Dispose() { //Debug.LogError("SentenceExpressionView"); //销毁、资源释放、监听移除 if (stACtrl != null) { stACtrl.Dispose(); } if (stBCtrl != null) { stBCtrl.Dispose(); } if (stCCtrl != null) { stCCtrl.Dispose(); } if (stDCtrl != null) { stDCtrl.Dispose(); } if (tpv != null) { tpv.Dispose(); } PeopleManager.Instance.Reset(); UIManager.Instance.GetUI <SwapUI>("SwapUI").ResetUI(); SentenceExpressionModel.GetInstance().Jiaoshi().SetActive(true); RemoveListens(); Destroy(gameObject); }
/// <summary> /// 初始化桌子上的涂卡 /// </summary> void GetTukaObject() { PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.reinforcement); //中性刺激物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log("GetTukaObject"); gtb = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_1ST_FBNKT_KA").GetLegacyAnimationOper(); //沟通本 gtb.transform.SetParent(transform); gtb.name = "XH_D_1ST_FBNKT_KA"; //沟通本更新 gtbKJ = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_3RD_FBNKTK_KA").GetLegacyAnimationOper(); //沟通本 gtbKJ.name = PropsTag.TY_GTB.ToString(); gtbKJ.transform.SetParent(transform); gtbKJ.name = "XH_D_3RD_FBNKTK_KA";//沟通本更新在日志 gtbKJ.transform.Find("goutongben").gameObject.SetActive(false); //沟通本我要图卡 Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_wokanjian.ToString()).GetComponent <MeshRenderer>().materials[1]; Material matTar = gtbKJ.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本之中性刺激物图卡 string _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 matSource = SentenceExpressionModel.GetInstance().GetTuKa(_tuka).GetComponent <MeshRenderer>().materials[1]; matTar = gtbKJ.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本我要图卡 matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本之中性刺激物图卡 _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 matSource = SentenceExpressionModel.GetInstance().GetTuKa(_tuka).GetComponent <MeshRenderer>().materials[1]; matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //设置老师旁边的中性刺激物模型 string objName = rfc.pData.name;// GameObject obj = ObjectsManager.instanse.GetQHW(); obj.name = "QHW"; obj.transform.SetParent(transform); qhwCtrl = obj.GetComponent <QHWCtrl>(); qhwCtrl.ShowObj(objName); //qhwCtrl = obj.GetComponent<QHWCtrl>(); //qhwCtrl.ShowObj(objName); //LS.Complete += ClickmicroPhoneTip; //LS.PlayForward("LS_E_1ST_ZB"); XhTJudai(); }
/// <summary> /// 结算 /// </summary> void Settle() { //当前场景处理 SentenceExpressionModel.GetInstance().Jiaoshi().SetActive(true); //模块数据的处理 //分数统计显示 gameObject.SetActive(true); //分数清零 }
void ShowSpeakJiekaContent() { CancelInvoke("ClickmicroPhoneJiekaTip"); Dialog dlog = UIManager.Instance.GetUI <Dialog>("Dialog"); UIManager.Instance.SetUIDepthTop("Dialog"); string curObjName = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name_cn; dlog.SetDialogMessage("小华要" + curObjName + "呀"); CancelInvoke("LsGiveInit"); Invoke("LsGiveInit", 2); }
void KJShowSpeakJiekaContent() { CancelInvoke("KJClickmicroPhoneJiekaTip"); Dialog dlog = UIManager.Instance.GetUI <Dialog>("Dialog"); UIManager.Instance.SetUIDepthTop("Dialog"); string curObjName = SentenceExpressionModel.GetInstance().CurneutralStimulator.pData.name_cn; dlog.SetDialogMessage("是的,小华看见了" + curObjName + ",小华表现得很好!"); CancelInvoke("KJLsGiveInit"); Invoke("KJLsGiveInit", 2); }
void KJLsGiveObj() { CancelInvoke("KJClickLsGiveObjTip"); Debug.Log("教师给物品"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); Transform qhw = transform.Find("QHW"); bool passXh = true; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27) //挂载到老师手上强化物时间点 { LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); //将当前强化物挂在老师手上 lsctrl.SetJoint(qhw.gameObject); //Debug.LogError("ls"); } if (a > 40 && a < 43 && passXh)//小华接卡动画播放延迟 { passXh = false; LS.timePointEvent = null; XH.timePointEvent = null; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.name = "TY_XH_JG_KA"; go.transform.SetParent(transform); XH.timePointEvent = (b) =>//小华接过物品 挂载强化物 { //Debug.Log(b); if (b > 40 && b < 43)//卡在一帧,多帧updae -多次进入该方法-多次执行覆盖,B参数用的上一次 { XH.timePointEvent = null; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhw.gameObject); XhQHW xhqhw = go.GetComponent <XhQHW>(); string name = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name; xhqhw.ShowObj(name); qhw.gameObject.SetActive(false); } }; XH.Complete += KJXHJiewuCallback; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.Complete += KJLsGiveObjCallback; LS.PlayForward("TY_LS_DW"); }
void MMJieObj() { CancelInvoke("ClickMMhandTip"); HighLightCtrl.GetInstance().FlashOff(mmHand); ClickDispatcher.Inst.EnableClick = false; GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_F_4TH_DBY_KA"); ka.name = "MM_F_4TH_DBY_KA"; ka.transform.SetParent(transform); Material matTar = ka.transform.Find("judai/tuka1").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_wokanjian.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); matTar = ka.transform.Find("judai/tuka").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetObj(index).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ka.transform.Find("Group/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai3").gameObject.SetActive(false); ka.transform.Find("judai/tuka").localEulerAngles = new Vector3(0, -90, 0); ka.transform.Find("judai/tuka1").localEulerAngles = new Vector3(0, -90, 0); LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); lao.PlayForward("MM_F_4TH_DBY_KA"); bool pass = true; bool pasxh = true; MM.timePointEvent = (a) => { if (a >= 38 && a <= 40 && pasxh) { pasxh = false; XH.OnContinue(); transform.Find("XH_F_4TH_FNN_KA").GetComponent <LegacyAnimationOper>().OnContinue(); //transform.Find("XH_F_4TH_FNN_KA").gameObject.SetActive(false); } if (a >= 72 && a <= 75 && pass) { pass = false; MM.timePointEvent = null; MM.OnPause(); lao.OnPause(); DBYCallback(); } }; MM.PlayForward("MM_F_4TH_DBY"); //Invoke("ClickmicroPhoneTip", 1); }
void MMGiveObjCallback() { CancelInvoke("WyGiveClickMMHandTip"); HighLightCtrl.GetInstance().FlashOff(mmHand); ClickDispatcher.Inst.EnableClick = false; transform.Find("MM_F_4TH_DBY_KA").gameObject.SetActive(false); UIManager.Instance.GetUI <Dialog>("Dialog").Show(false); GameObject ka = transform.Find("MM_F_4TH_DBY_KA").gameObject; if (ka != null) { Destroy(ka); } //MM.Complete += WYXHJiewu; GameObject KA = ResManager.GetPrefab("Prefabs/AnimationKa/MM_F_4TH_DY_KA"); KA.name = "MM_F_4TH_DY_KA"; KA.transform.SetParent(transform); LegacyAnimationOper lao = KA.GetLegacyAnimationOper(); bool pass = true; MM.timePointEvent = (a) => { if (a >= 58 && a <= 60 && pass) { pass = false; MM.timePointEvent = null; //MMCtrl ctrl = MM.GetComponent<MMCtrl>(); int index = Random.Range(101, 1001) % 4; string _name = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name; //Debug.LogError(name); //GameObject go = Instantiate(SentenceExpressionModel.GetInstance().GetTuKa(name)); //go.name = "QHW"; //go.transform.SetParent(transform); //go.transform.localEulerAngles = Vector3.zero; //ctrl.SetJoint(go); XhQHW xhqhw = KA.GetComponent <XhQHW>(); xhqhw.ShowObj(_name); WYXHJiewu(); } }; MM.transitionTime = 0; MM.PlayForward("MM_F_4TH_DY", 0.15f); MM.OnContinue(); //MM.OnContinue(); lao.PlayForward("MM_F_4TH_DY_KA", 0.15f); }
void ShowSpeakContent() { CancelInvoke("ClickmicroPhoneTip"); MM.Complete += WyXhZka; MM.OnContinue(); transform.Find("MM_F_4TH_DBY_KA").GetComponent <LegacyAnimationOper>().OnContinue(); Dialog dlog = UIManager.Instance.GetUI <Dialog>("Dialog"); dlog.transform.localPosition = new Vector3(403, 420, 0); UIManager.Instance.SetUIDepthTop("Dialog"); string curObjName = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name_cn; dlog.SetDialogMessage("是的,小华看到了" + curObjName + ", 小华表现的很好。"); }
void WYXhBYSpeak() { CancelInvoke("WYXhBYTip"); swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); MM.OnContinue(); transform.Find("MM_F_4TH_DBY_KA").gameObject.GetLegacyAnimationOper().OnContinue(); Dialog dlog = UIManager.Instance.GetUI <Dialog>("Dialog"); UIManager.Instance.SetUIDepthTop("Dialog"); string curObjName = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name_cn; //Debug.LogError(curObjName); dlog.SetDialogMessage("好的,小华要" + curObjName + "呀"); }
/// <summary> /// 看见模块初始化 /// </summary> void InitKanjian() { PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.neutralStimulator); //中性刺激物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurneutralStimulator = rfc; //设置强化物 Debug.Log("中性刺激物 " + rfc.pData.name); string objName = rfc.pData.name;//桌子上中兴刺激物 GameObject obj = Instantiate(SentenceExpressionModel.GetInstance().GetTuKa(objName)); obj.name = "neutralStimulator"; obj.transform.SetParent(transform, false); obj.transform.localPosition = new Vector3(2.453f, 0.578f, 0.798f); obj.transform.localScale = Vector3.one * 0.6F; string _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(_tuka).GetComponent <MeshRenderer>().materials[1]; Material matTar = gtbKJ.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); gtbKJ.transform.Find("goutongben").gameObject.SetActive(true); //设置老师旁边的中性刺激物模型 pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.reinforcement); //强化物 rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 objName = rfc.pData.name; // obj = ObjectsManager.instanse.GetQHW(); obj.name = "QHW"; obj.transform.SetParent(transform); qhwCtrl = obj.GetComponent <QHWCtrl>(); qhwCtrl.ShowObj(objName); ClickmicroPhoneTip(); }
/// <summary> /// 初始化桌子上的涂卡 /// </summary> void GetTukaObject() { PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.neutralStimulator); //中性刺激物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurneutralStimulator = rfc; //设置强化物 Debug.Log("中性刺激物 " + rfc.pData.name); string objName = rfc.pData.name;//桌子上中兴刺激物 GameObject obj = Instantiate(SentenceExpressionModel.GetInstance().GetTuKa(objName)); obj.name = "neutralStimulator"; obj.transform.SetParent(transform, false); obj.transform.localPosition = new Vector3(2.453f, 0.578f, 0.867f); obj.transform.localScale = Vector3.one * 0.6F; gtb = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_1ST_FBNKT_KA").GetLegacyAnimationOper(); gtb.name = PropsTag.TY_GTB.ToString(); gtb.transform.SetParent(transform); gtb.name = "XH_D_1ST_FBNKT_KA"; gtb.transform.SetParent(transform); //沟通本我看见图卡 Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_wokanjian.ToString()).GetComponent <MeshRenderer>().materials[1]; Material matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本之中性刺激物图卡 string _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 matSource = SentenceExpressionModel.GetInstance().GetTuKa(_tuka).GetComponent <MeshRenderer>().materials[1]; matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //设置老师旁边的强化物模型 pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.reinforcement); //强化物 rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 objName = rfc.pData.name; // obj = ObjectsManager.instanse.GetQHW(); obj.name = "QHW"; obj.transform.SetParent(transform); qhwCtrl = obj.GetComponent <QHWCtrl>(); qhwCtrl.ShowObj(objName); //qhwCtrl = obj.GetComponent<QHWCtrl>(); //qhwCtrl.ShowObj(objName); //LS.Complete += ClickmicroPhoneTip; //LS.PlayForward("LS_E_1ST_ZB"); // bool passPoint = true; LS.timePointEvent = (a) => { if (a >= 40 && a <= 45 && passPoint)// { passPoint = false; LS.OnPause(); ClickmicroPhoneTip(); } }; LS.PlayForward("LS_F_1ST_ZCJW"); //Debug.Log("ls"); }
private void Awake() { this.name = "SentenceCtrlD"; SentenceExpressionModel.GetInstance().Jiaoshi().SetActive(false); }
//public bool Finished; private void Start() { GlobalEntity.GetInstance().Dispatch <string>(CommonUI.pEvent.LevelChange, "第四关"); Transform park = ResManager.GetPrefab("Scenes/park/park").transform; park.SetParent(transform); GameObject cam = transform.Find("park(Clone)/Camera").gameObject; HighlightingEffect hf = cam.GetComponent <HighlightingEffect>(); if (hf == null) { hf = cam.gameObject.AddComponent <HighlightingEffect>(); //hf.stencilZBufferDepth = 0; //hf.downsampleFactor = 1; //hf.iterations = 2; } if (swapUI == null) { swapUI = UIManager.Instance.GetUI <SwapUI>("SwapUI"); //swapUI.chooseEvent += ChooseBtnClickCallback; swapUI.speakEvent += SpeakBtnClickCallback; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); swapUI.SetButtonVisiable(SwapUI.BtnName.chooseButton, false); } UIManager.Instance.GetUI <Dialog>("Dialog").SetPos(new Vector3(-55, -490, 0)); MM = ResManager.GetPrefab("Scenes/park/MM").GetAnimatorOper(); MM.transform.SetParent(park); PeopleManager.Instance.Reset(); PeopleManager.Instance.GetPeople(PeopleTag.FDLS_BD).transform.localPosition = new Vector3(0, 0, 10000); PeopleManager.Instance.GetPeople(PeopleTag.LS_BD).transform.localPosition = new Vector3(0, 0, 10000); XH = PeopleManager.Instance.GetPeople(PeopleTag.XH_BD).GetAnimatorOper(); bool pass = true; XH.timePointEvent = (a) => { if (a >= 1 && a <= 3 && pass) { pass = false; XH.timePointEvent = null; XH.OnPause(); } }; XH.PlayForward("XH_F_4TH_FNN"); LegacyAnimationOper dog = ResManager.GetPrefab("Scenes/park/dog").GetLegacyAnimationOper(); dog.transform.SetParent(park); dog.transform.localScale = Vector3.one * 2; dog.transform.localPosition = new Vector3(-1.205f, 0, 0); dog.PlayForward("idle"); dog.SetWrapMode = WrapMode.Loop; MM.PlayForward("idle"); //XH.PlayForward("idle"); //XH.PlayForward("XH_F_4TH_FNN"); PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.neutralStimulator); //中性刺激物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log("GetTukaObject"); XHTZka(); //Invoke("XHTZka", 1); }
/// <summary> /// 小华拿出我要字卡 /// </summary> void WyXhZka() { GameObject k = transform.Find("MM_F_4TH_DBY_KA").gameObject; if (k != null) { Destroy(k); } MM.PlayForward("idle"); UIManager.Instance.GetUI <Dialog>("Dialog").Show(false); List <int> indexList = new List <int> { 0, 2, 3 }; int index = SentenceExpressionModel.GetInstance().GetIndex(indexList); PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(index).GetComponent <PropsObject>(); //强化物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log("GetTukaObject " + rfc.pData.name); XH.transitionTime = 0; //XH.Complete += XHTZkaCallback; XH.PlayForward("XH_F_4TH_FNN"); bool pass = true; XH.timePointEvent = (a) =>// { if (a > 613 && a < 617 && pass) { pass = false; XH.timePointEvent = null; XH.OnPause(); WyXhZkaCallback();//mm高亮 } }; GameObject kaa = transform.Find("XH_F_4TH_FNN_KA").gameObject; if (kaa != null) { DestroyImmediate(kaa); } GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/XH_F_4TH_FNN_KA"); ka.name = "XH_F_4TH_FNN_KA"; ka.transform.SetParent(transform); //ka.name = "XH_F_4TH_FNN_KA"; //ka.transform.SetParent(transform); //我要 Material matTar = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_02/tuka5").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk10 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai4/tuka10"); tk10.localEulerAngles = new Vector3(0, -90, 0); matTar = tk10.GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); matTar = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_03/tuka7").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetTuKa("tuka_" + rfc.pData.name).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk9 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai4/tuka9"); tk9.localEulerAngles = new Vector3(0, -90, 0); matTar = tk9.GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk8 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/tuka8"); Material mat8 = tk8.GetComponent <MeshRenderer>().materials[1]; mat8.CopyPropertiesFromMaterial(matSource); LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); bool kpass = true; lao.framePointEvent = (a) => { if (a >= 613 && a <= 617 && kpass) { kpass = false; lao.framePointEvent = null; lao.OnPause(); } }; //Debug.LogError("ka"); lao.PlayForward("XH_F_4TH_FNN_KA"); }
void MMGiveObj()//接卡给物 { GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_F_4TH_DBY_KA"); ka.name = "MM_F_4TH_DBY_KA"; ka.transform.SetParent(transform); string name = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name; //Debug.LogError(name); ka.transform.Find("judai/tuka1").localEulerAngles = new Vector3(0, -90, 0); Material matTar = ka.transform.Find("judai/tuka1").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ka.transform.Find("judai/tuka").localEulerAngles = new Vector3(0, -90, 0); matTar = ka.transform.Find("judai/tuka").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ka.transform.Find("Group/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai3").gameObject.SetActive(false); ka.gameObject.SetActive(true); LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); bool passxh = true; bool passmm = true; bool pass = true; MM.timePointEvent = (a) => { if (a >= 38 && a <= 40 && passxh) { passxh = false; XH.OnContinue(); Transform fnnka = transform.Find("XH_F_4TH_FNN_KA"); fnnka.GetComponent <LegacyAnimationOper>().OnContinue(); fnnka.gameObject.SetActive(false); fnnka.gameObject.SetActive(true); Transform xhr1 = XH.GetComponent <XHCtrl>().XH_R2.transform.parent.Find("XH_R1"); fnnka.SetParent(xhr1); fnnka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L").gameObject.SetActive(false); //transform.Find("XH_F_4TH_FNN_KA").gameObject.SetActive(false); } if (a >= 72 && a <= 75 && pass) { pass = false; MM.OnPause(); lao.OnPause(); //Debug.LogError("WYXhBYTip"); WYXhBYTip(); } if (a >= 160 && a <= 162 && passmm) { passmm = false; MM.timePointEvent = null; MM.OnPause(); //MMGiveObjCallback(); WyGiveClickMMHandTip(); } }; MM.PlayForward("MM_F_4TH_DBY"); lao.PlayForward("MM_F_4TH_DBY_KA"); }
/// <summary> /// 小华贴字体动画 /// </summary> void XHTZka() { GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/XH_F_4TH_FNN_KA"); ka.name = "XH_F_4TH_FNN_KA"; ka.transform.SetParent(transform); //我看见 Material matTar = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_02/tuka5").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_wokanjian.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk10 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai4/tuka10"); Transform Wrist_L = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L");//拿卡 Material matk6 = Wrist_L.Find("tuka6").GetComponent <MeshRenderer>().materials[1]; matk6.CopyPropertiesFromMaterial(matSource); Material mattk4 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_01/tuka4").GetComponent <MeshRenderer>().materials[1]; mattk4.CopyPropertiesFromMaterial(matSource); tk10.localEulerAngles = new Vector3(0, -90, 0); matTar = tk10.GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //实物 index = Random.Range(101, 1001) % 3 + 25; Debug.Log(index); matTar = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_03/tuka7").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetObj(index).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk9 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai4/tuka9"); tk9.localEulerAngles = new Vector3(0, -90, 0); matTar = tk9.GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk8 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/tuka8"); Material mat8 = tk8.GetComponent <MeshRenderer>().materials[1]; mat8.CopyPropertiesFromMaterial(matSource); PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(index).GetComponent <PropsObject>(); Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log(rfc.pData.name_cn); XH.transitionTime = 0; //XH.Complete += XHTZkaCallback; XH.OnContinue(); XH.timePointEvent = (a) =>// { if (a >= 615 && a <= 617) { XH.timePointEvent = null; XH.OnPause(); //Debug.LogError("pause"); XHTZkaCallback();//mm高亮 } }; LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); bool pass = true; lao.framePointEvent = (a) => { if (a >= 615 && a <= 617 && pass) { lao.framePointEvent = null; pass = false; lao.OnPause(); } }; lao.PlayForward("XH_F_4TH_FNN_KA"); }