public CharSpin Configurate(Func <float> Callbalck_GetTime, Func <float> Callback_GetSpeed, GameObject _go_feedback, Sensor sensor) { enemy_damage_sensor = sensor; enemy_damage_sensor.AddCallback_OnTriggerEnter(DealDamage); enemy_damage_sensor.Off(); go_feedback = _go_feedback; go_feedback.SetActive(false); GetTimeToSpin = Callbalck_GetTime; GetSpeedToSpin = Callback_GetSpeed; return(this); }
public void SetCallback(Action <GameObject> callback) => sensorType.AddCallback_OnTriggerEnter(callback);