/// <summary> This script can also check via simple gestures. </summary>
 /// <param name="obj"></param>
 /// <returns></returns>
 protected override bool WantsRelease(SenseGlove_Interactable obj)
 {
     if (obj.CanInteract()) //separate if statement to catch more releaseMethods.
     {
         if (obj.releaseMethod == ReleaseMethod.MustOpenHand)
         {
             return(!wantsGrab[1] && !wantsGrab[2]);
         }
     }
     return(base.WantsRelease(obj));
 }
 /// <summary> Check if an objects wants to be released </summary>
 /// <returns></returns>
 protected virtual bool WantsRelease(SenseGlove_Interactable obj)
 {
     return(!obj.CanInteract() || (obj.releaseMethod == ReleaseMethod.Default));
 }